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o3de/Gems/Blast/Code/Source/Common/BlastInterfaces.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
namespace Blast
{
class BlastActor;
class BlastFamily;
/// Interface for classes that want to listen to Blast events.
class BlastListener
{
public:
virtual ~BlastListener() = default;
/// Called when BlastFamily creates a new actor.
/// @param family Corresponding BlastFamily that created the new actor.
/// @param actor The newly created actor.
virtual void OnActorCreated(const BlastFamily& family, const BlastActor& actor) = 0;
/// Called before a BlastFamily destroys an actor.
/// @param family Corresponding BlastFamily that will destroy the actor.
/// @param actor The actor to be destroyed.
virtual void OnActorDestroyed(const BlastFamily& family, const BlastActor& actor) = 0;
};
} // namespace Blast