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o3de/Gems/Blast/Code/Source/Asset/BlastSliceAsset.cpp

69 lines
2.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "StdAfx.h"
#include <Asset/BlastSliceAsset.h>
#include <AzCore/RTTI/BehaviorContext.h>
namespace Blast
{
void BlastSliceAsset::SetMeshIdList(const AZStd::vector<AZ::Data::AssetId>& meshAssetIdList)
{
m_meshAssetIdList = meshAssetIdList;
}
const AZStd::vector<AZ::Data::AssetId>& BlastSliceAsset::GetMeshIdList() const
{
return m_meshAssetIdList;
}
void BlastSliceAsset::SetMaterialId(const AZ::Data::AssetId& materialAssetId)
{
m_materialAssetId = materialAssetId;
}
const AZ::Data::AssetId& BlastSliceAsset::GetMaterialId() const
{
return m_materialAssetId;
}
void BlastSliceAsset::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<BlastSliceAsset, AZ::Data::AssetData>()
->Version(1)
->Field("meshAssetIdList", &BlastSliceAsset::m_meshAssetIdList)
->Field("materialAssetId", &BlastSliceAsset::m_materialAssetId);
}
if (AZ::BehaviorContext* behavior = azrtti_cast<AZ::BehaviorContext*>(context))
{
behavior->Class<BlastSliceAsset>("BlastSliceAsset")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
->Attribute(AZ::Script::Attributes::Module, "blast")
->Method("SetMeshIdList", &BlastSliceAsset::SetMeshIdList)
->Method("GetMeshIdList", &BlastSliceAsset::GetMeshIdList)
->Method("SetMaterialId", &BlastSliceAsset::SetMaterialId)
->Method("GetMaterialId", &BlastSliceAsset::GetMaterialId)
->Method(
"GetAssetTypeId",
[](BlastSliceAsset*)
{
return azrtti_typeid<BlastSliceAsset>();
});
}
}
} // namespace Blast