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o3de/Gems/Blast/Code/Source/Asset/BlastAssetHandler.h

51 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetTypeInfoBus.h>
namespace Blast
{
class BlastAssetHandler
: public AZ::Data::AssetHandler
, public AZ::AssetTypeInfoBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(BlastAssetHandler, AZ::SystemAllocator, 0);
~BlastAssetHandler();
//////////////////////////////////////////////////////////////////////////////////////////////
// AZ::Data::AssetHandler
AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override;
LoadResult LoadAssetData(
const AZ::Data::Asset<AZ::Data::AssetData>& asset, AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
void DestroyAsset(AZ::Data::AssetPtr ptr) override;
void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override;
//////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////
// AZ::AssetTypeInfoBus::Handler
AZ::Data::AssetType GetAssetType() const override;
const char* GetAssetTypeDisplayName() const override;
const char* GetGroup() const override;
const char* GetBrowserIcon() const override;
void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
//////////////////////////////////////////////////////////////////////////////////////////////
void Register();
void Unregister();
};
} // namespace Blast