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o3de/Gems/Blast/Code/Source/Asset/BlastAsset.h

58 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/std/parallel/mutex.h>
#include <NvBlastExtDamageShaders.h>
#include <NvBlastExtPxAsset.h>
#include <PxSmartPtr.h>
namespace Blast
{
//! An AZ::Asset wrapper around Blast::ExtPxAsset and NvBlastExtDamageAccelerator.
class BlastAsset : public AZ::Data::AssetData
{
public:
AZ_RTTI(BlastAsset, "{5BBFE65A-B2F7-4752-A12A-8B44A07D88EB}", AZ::Data::AssetData);
AZ_CLASS_ALLOCATOR(BlastAsset, AZ::SystemAllocator, 0);
BlastAsset(Nv::Blast::ExtPxAsset* pxAsset = nullptr, NvBlastExtDamageAccelerator* damageAccelerator = nullptr);
bool LoadFromBuffer(void* buffer, size_t bytesSize);
const Nv::Blast::ExtPxAsset* GetPxAsset() const
{
return m_pxAsset.get();
}
NvBlastExtDamageAccelerator* GetAccelerator() const
{
return m_damageAccelerator.get();
}
float GetBondHealthMax() const
{
return m_bondHealthMax;
}
private:
static AZStd::mutex s_assetCreationMutex;
physx::unique_ptr<Nv::Blast::ExtPxAsset> m_pxAsset;
physx::unique_ptr<NvBlastExtDamageAccelerator> m_damageAccelerator;
float m_bondHealthMax;
};
} // namespace Blast