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62 lines
3.0 KiB
C++
62 lines
3.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <ATLEntities.h>
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#include <AzTest/AzTest.h>
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namespace Audio
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{
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class ATLDebugNameStoreMock
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#if !defined(AUDIO_RELEASE)
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: public CATLDebugNameStore
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#endif
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{
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public:
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#if !defined(AUDIO_RELEASE)
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MOCK_METHOD1(SyncChanges, void(const CATLDebugNameStore&));
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#endif
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MOCK_METHOD2(AddAudioObject, void(const TAudioObjectID, const char* const));
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MOCK_METHOD2(AddAudioTrigger, void(const TAudioControlID, const char* const));
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MOCK_METHOD2(AddAudioRtpc, void(const TAudioControlID, const char* const));
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MOCK_METHOD2(AddAudioSwitch, void(const TAudioControlID, const char* const));
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MOCK_METHOD3(AddAudioSwitchState, void(const TAudioControlID, const TAudioSwitchStateID, const char* const));
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MOCK_METHOD2(AddAudioPreloadRequest, void(const TAudioPreloadRequestID, const char* const));
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MOCK_METHOD2(AddAudioEnvironment, void(const TAudioEnvironmentID, const char* const));
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MOCK_METHOD1(RemoveAudioObject, void(const TAudioObjectID));
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MOCK_METHOD1(RemoveAudioTrigger, void(const TAudioControlID));
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MOCK_METHOD1(RemoveAudioRtpc, void(const TAudioControlID));
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MOCK_METHOD1(RemoveAudioSwitch, void(const TAudioControlID));
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MOCK_METHOD2(RemoveAudioSwitchState, void(const TAudioControlID, const TAudioSwitchStateID));
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MOCK_METHOD1(RemoveAudioPreloadRequest, void(const TAudioPreloadRequestID));
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MOCK_METHOD1(RemoveAudioEnvironment, void(const TAudioEnvironmentID));
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MOCK_CONST_METHOD0(AudioObjectsChanged, bool());
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MOCK_CONST_METHOD0(AudioTriggersChanged, bool());
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MOCK_CONST_METHOD0(AudioRtpcsChanged, bool());
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MOCK_CONST_METHOD0(AudioSwitchesChanged, bool());
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MOCK_CONST_METHOD0(AudioPreloadsChanged, bool());
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MOCK_CONST_METHOD0(AudioEnvironmentsChanged, bool());
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MOCK_CONST_METHOD1(LookupAudioObjectName, const char*(const TAudioObjectID));
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MOCK_CONST_METHOD1(LookupAudioTriggerName, const char*(const TAudioControlID));
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MOCK_CONST_METHOD1(LookupAudioRtpcName, const char*(const TAudioControlID));
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MOCK_CONST_METHOD1(LookupAudioSwitchName, const char*(const TAudioControlID));
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MOCK_CONST_METHOD2(LookupAudioSwitchStateName, const char*(const TAudioControlID, const TAudioSwitchStateID));
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MOCK_CONST_METHOD1(LookupAudioPreloadRequestName, const char*(const TAudioPreloadRequestID));
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MOCK_CONST_METHOD1(LookupAudioEnvironmentName, const char*(const TAudioEnvironmentID));
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};
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} // namespace Audio
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