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o3de/Gems/AudioSystem/Code/Include/Editor/IAudioConnection.h

52 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include <ACETypes.h>
#include <Serialization/IArchive.h>
#include <Serialization/STL.h>
namespace AudioControls
{
//-------------------------------------------------------------------------------------------//
class IAudioConnection
{
public:
IAudioConnection(CID id)
: m_id(id)
{
}
virtual ~IAudioConnection() {}
CID GetID() const
{
return m_id;
}
virtual bool HasProperties()
{
return false;
}
virtual void Serialize([[maybe_unused]] Serialization::IArchive& ar)
{
}
private:
CID m_id;
};
} // namespace AudioControls