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82 lines
4.4 KiB
C++
82 lines
4.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/std/containers/set.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/utils.h>
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namespace AssetValidation
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{
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class AssetValidationRequests
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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using AssetSourceList = AZStd::vector<AZStd::pair< AZ::Data::AssetId, AZ::u32 >>;
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//! Request to toggle Seed Mode
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virtual void SeedMode() { }
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//! Given an asset fileName does it exist in our dependency graph beneath any of our declared seed assetIds
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virtual bool IsKnownAsset(const char* /*fileName*/) { return false; }
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//! When Seed Mode is on, given an asset fileName does it exist in our dependency graph - if so emit missing seed notification
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virtual bool CheckKnownAsset(const char* /*fileName*/) { return false; }
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//! Add a new seed assetId to the graph. sourceID is used for deterministic add/removal - the same seed assetId
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//! Could come from multiple sources so we need to be able to track multiple copies to avoid cleanup errors
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virtual bool AddSeedAssetId(AZ::Data::AssetId /*assetId*/, AZ::u32 /*sourceId*/) { return false; }
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// Remove a seed assetId to the graph. sourceID is used for deterministic removal - the same seed assetId
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//! Could come from multiple sources so we need to be able to track multiple copies to avoid cleanup errors
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virtual bool RemoveSeedAssetId(AZ::Data::AssetId /* assetId */, AZ::u32 /*sourceId */) { return false; }
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//! Request to add a seed file to be tracked by file path
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virtual bool RemoveSeedAssetIdList(AssetSourceList /* assetList */) { return false; }
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//! Request to add a seed to tracking by a relative path under the /dev folder
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virtual bool AddSeedPath([[maybe_unused]] const char* fileName) { return false; }
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//! Request to Remove a Seed from tracking by relative path under the /dev folder
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virtual bool RemoveSeedPath([[maybe_unused]] const char* fileName) { return false; }
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//! Check current status of seed mode
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virtual bool IsSeedMode() { return false; }
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//! List all known current assetIds and paths
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virtual void ListKnownAssets() { }
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//! Add all seeds from a seed file at a specified path
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virtual bool AddSeedList([[maybe_unused]] const char* filePath) { return true; }
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//! Remove all seeds from a seed file at a specified path
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virtual bool RemoveSeedList([[maybe_unused]] const char* filePath) { return true; }
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//! Toggle exclude printing
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virtual void TogglePrintExcluded() { }
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};
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using AssetValidationRequestBus = AZ::EBus<AssetValidationRequests>;
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class AssetValidationNotifications
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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// Notification that SeedMode has been turned on or off
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virtual void SetSeedMode(bool /*modeOn*/) {}
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// Notification that an unknown asset has been discovered through CheckKnownAsset
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virtual void UnknownAsset([[maybe_unused]] const char* fileName) { }
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};
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using AssetValidationNotificationBus = AZ::EBus<AssetValidationNotifications>;
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} // namespace AssetValidation
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