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o3de/Code/Sandbox/Plugins/FBXPlugin/main.cpp

42 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Export geometry to FBX file format
#include "FBXPlugin_precompiled.h"
#include "FBXPlugin.h"
#include "FBXExporter.h"
PLUGIN_API IPlugin* CreatePluginInstance(PLUGIN_INIT_PARAM* pInitParam)
{
if (pInitParam->pluginVersion != SANDBOX_PLUGIN_SYSTEM_VERSION)
{
pInitParam->outErrorCode = IPlugin::eError_VersionMismatch;
return 0;
}
ModuleInitISystem(GetIEditor()->GetSystem(), "FBX Exporter Plugin");
IExportManager* pExportManager = GetIEditor()->GetExportManager();
if (pExportManager)
{
pExportManager->RegisterExporter(new CFBXExporter());
}
GetIEditor()->GetSystem()->GetILog()->Log("FBX plugin: CreatePluginInstance");
return new CFBXPlugin;
}