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38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#ifndef CRYINCLUDE_EDITORCOMMON_QVIEWPORTCONSUMER_H
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#define CRYINCLUDE_EDITORCOMMON_QVIEWPORTCONSUMER_H
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struct SRenderContext;
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struct SKeyEvent;
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struct SMouseEvent;
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class QKeySequence;
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class QViewportConsumer
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{
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public:
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virtual ~QViewportConsumer() = default;
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virtual void OnViewportRender([[maybe_unused]] const SRenderContext& rc) {}
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// If you're overriding OnViewportKey, you should also override ProcessesViewportKey and return true if you're interested in a particular key.
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// If you don't, then registered shortcuts get keyPressed events first, and in many cases will never get passed to OnViewportKey
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virtual void OnViewportKey([[maybe_unused]] const SKeyEvent& ev) {}
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virtual bool ProcessesViewportKey([[maybe_unused]] const QKeySequence& key) { return false; }
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virtual void OnViewportMouse([[maybe_unused]] const SMouseEvent& ev) {}
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};
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#endif // CRYINCLUDE_EDITORCOMMON_QVIEWPORTCONSUMER_H
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