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o3de/Code/Sandbox/Plugins/EditorCommon/DisplayViewportAdapter.cpp

195 lines
5.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "EditorCommon_precompiled.h"
//Cry
#include <Cry_Camera.h>
//Editor
#include <Util/EditorUtils.h>
#include <Util/Math.h>
//Local
#include "QViewport.h"
#include "DisplayViewportAdapter.h"
CDisplayViewportAdapter::CDisplayViewportAdapter(QViewport* viewport)
: m_viewport(viewport)
{
m_screenMatrix.SetIdentity();
}
void CDisplayViewportAdapter::Update()
{
}
const Matrix34& CDisplayViewportAdapter::GetScreenTM() const
{
return m_screenMatrix;
}
float CDisplayViewportAdapter::GetScreenScaleFactor(const Vec3& position) const
{
float dist = m_viewport->Camera()->GetPosition().GetDistance(position);
if (dist < m_viewport->Camera()->GetNearPlane())
{
dist = m_viewport->Camera()->GetNearPlane();
}
return dist;
}
float CDisplayViewportAdapter::GetScreenScaleFactor([[maybe_unused]] const CCamera& camera, [[maybe_unused]] const Vec3& object_position)
{
return 1;
}
bool CDisplayViewportAdapter::HitTestLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& hitpoint, int pixelRadius, float* pToCameraDistance) const
{
float dist = GetDistanceToLine(lineP1, lineP2, hitpoint);
if (dist <= pixelRadius)
{
if (pToCameraDistance)
{
Vec3 raySrc, rayDir;
ViewToWorldRay(hitpoint, raySrc, rayDir);
Vec3 rayTrg = raySrc + rayDir * 10000.0f;
Vec3 pa, pb;
float mua, mub;
LineLineIntersect(lineP1, lineP2, raySrc, rayTrg, pa, pb, mua, mub);
*pToCameraDistance = mub;
}
return true;
}
return false;
}
float CDisplayViewportAdapter::GetDistanceToLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& point) const
{
QPoint p1 = WorldToView(lineP1);
QPoint p2 = WorldToView(lineP2);
return PointToLineDistance2D(
Vec3(float(p1.x()), float(p1.y()), 0),
Vec3(float(p2.x()), float(p2.y()), 0),
Vec3(float(point.x()), float(point.y()), 0));
}
CBaseObjectsCache* CDisplayViewportAdapter::GetVisibleObjectsCache()
{
return 0;
}
bool CDisplayViewportAdapter::IsBoundsVisible([[maybe_unused]] const AABB& box) const
{
return false;
}
void CDisplayViewportAdapter::GetPerpendicularAxis(EAxis* axis, bool* is2D) const
{
*axis = AXIS_NONE;
*is2D = false;
}
const Matrix34& CDisplayViewportAdapter::GetViewTM() const
{
m_viewMatrix = m_viewport->Camera()->GetViewMatrix();
return m_viewMatrix;
}
QPoint CDisplayViewportAdapter::WorldToView(const Vec3& worldPoint) const
{
return m_viewport->ProjectToScreen(worldPoint);
}
QPoint CDisplayViewportAdapter::WorldToViewParticleEditor(const Vec3& worldPoint, [[maybe_unused]] int width, [[maybe_unused]] int height) const
{
return m_viewport->ProjectToScreen(worldPoint);
}
Vec3 CDisplayViewportAdapter::WorldToView3D([[maybe_unused]] const Vec3& worldPoint, [[maybe_unused]] int flags) const
{
return Vec3(0.0f, 0.0f, 0.0f);
}
Vec3 CDisplayViewportAdapter::ViewToWorld([[maybe_unused]] const QPoint& vp, [[maybe_unused]] bool* collideWithTerrain, [[maybe_unused]] bool onlyTerrain, [[maybe_unused]] bool bSkipVegetation, [[maybe_unused]] bool bTestRenderMesh, [[maybe_unused]] bool* collideWithObject) const
{
return Vec3(0.0f, 0.0f, 0.0f);
}
void CDisplayViewportAdapter::ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const
{
Ray ray;
// this can fail for number of reasons
if (!m_viewport->ScreenToWorldRay(&ray, vp.x(), vp.y()))
{
// return some "safe" default that will not cause FPE
raySrc = m_viewport->Camera()->GetPosition();
rayDir = m_viewport->Camera()->GetViewdir();
// the interface should be changed to accommodate for error
return;
}
raySrc = ray.origin;
rayDir = ray.direction;
}
float CDisplayViewportAdapter::GetGridStep() const
{
return 1.0f;
}
float CDisplayViewportAdapter::GetAspectRatio() const
{
int w, h;
GetDimensions(&w, &h);
if (h != 0)
{
return float(w) / h;
}
else
{
return 1.0f;
}
}
const Plane* CDisplayViewportAdapter::GetConstructionPlane() const
{
return 0;
}
void CDisplayViewportAdapter::ScreenToClient([[maybe_unused]] QPoint& pt) const
{
}
void CDisplayViewportAdapter::GetDimensions(int* width, int* height) const
{
if (width)
{
*width = m_viewport->Width();
}
if (height)
{
*height = m_viewport->Height();
}
}
void CDisplayViewportAdapter::setRay([[maybe_unused]] QPoint& vp, [[maybe_unused]] Vec3& raySrc, [[maybe_unused]] Vec3& rayDir)
{
}
void CDisplayViewportAdapter::setHitcontext([[maybe_unused]] QPoint& vp, [[maybe_unused]] Vec3& raySrc, [[maybe_unused]] Vec3& rayDir)
{
}