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o3de/Code/Sandbox/Editor/Util/Triangulate.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_UTIL_TRIANGULATE_H
#define CRYINCLUDE_EDITOR_UTIL_TRIANGULATE_H
#pragma once
#include <vector>
#include "Cry_Vector3.h"
// you pass in a vector of vec3 (the contour of a shape) and it outputs a vector of vec3 (being the triangles)
namespace Triangulator
{
typedef std::vector< Vec3 > VectorOfVectors;
bool Triangulate(const VectorOfVectors& contour, VectorOfVectors& result);
};
#endif