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o3de/Code/Sandbox/Editor/Util/Ruler.h

70 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Ruler helper for Editor to determine distances
#ifndef CRYINCLUDE_EDITOR_UTIL_RULER_H
#define CRYINCLUDE_EDITOR_UTIL_RULER_H
#pragma once
#include "RulerPoint.h"
//! The Ruler utility helps to determine distances between user-specified points
class CRuler
{
public:
CRuler();
~CRuler();
//! Returns if ruler has queued paths in the path agent
bool HasQueuedPaths() const;
//! Activate the ruler
void SetActive(bool bActive);
bool IsActive() const { return m_bActive; }
//! Update
void Update();
//! Mouse callback handling from viewport
bool MouseCallback(CViewport* pView, EMouseEvent event, QPoint& point, int flags);
private:
//! Mouse callback helpers
void OnMouseMove(CViewport* pView, QPoint& point, int flags);
void OnLButtonUp(CViewport* pView, QPoint& point, int flags);
//! Returns world point based on mouse point
void UpdateRulerPoint(CViewport* pView, const QPoint& point, CRulerPoint& rulerPoint, bool bRequestPath);
//! Request a path using the path agent
void RequestPath();
bool IsObjectSelectMode(CViewport* pView) const;
private:
bool m_bActive;
GUID m_MouseOverObject;
// Base point
CRulerPoint m_startPoint;
CRulerPoint m_endPoint;
float m_sphereScale;
float m_sphereTrans;
};
#endif // CRYINCLUDE_EDITOR_UTIL_RULER_H