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269 lines
7.4 KiB
C++
269 lines
7.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Ruler helper for Editor to determine distances
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#include "EditorDefs.h"
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#include "Ruler.h"
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// Editor
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#include "Settings.h"
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#include "Viewport.h"
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#include "Include/HitContext.h"
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#include "Include/IObjectManager.h"
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#include "Objects/BaseObject.h"
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// Qt
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#include <QtGui/private/qhighdpiscaling_p.h>
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//////////////////////////////////////////////////////////////////////////
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CRuler::CRuler()
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: m_bActive(false)
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, m_MouseOverObject(GUID_NULL)
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, m_sphereScale(0.5f)
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, m_sphereTrans(0.5f)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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CRuler::~CRuler()
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{
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SetActive(false);
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}
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//////////////////////////////////////////////////////////////////////////
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bool CRuler::HasQueuedPaths() const
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{
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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void CRuler::SetActive(bool bActive)
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{
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if (m_bActive != bActive)
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{
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m_bActive = bActive;
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if (m_bActive)
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{
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m_sphereScale = gSettings.gizmo.rulerSphereScale;
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m_sphereTrans = gSettings.gizmo.rulerSphereTrans;
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}
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// Reset
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m_startPoint.Reset();
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m_endPoint.Reset();
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CBaseObject* pObject = GetIEditor()->GetObjectManager()->FindObject(m_MouseOverObject);
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if (pObject)
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{
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pObject->SetHighlight(false);
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}
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m_MouseOverObject = GUID_NULL;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CRuler::Update()
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{
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if (!IsActive())
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{
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return;
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}
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if (CheckVirtualKey(Qt::Key_Escape))
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{
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SetActive(false);
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return;
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}
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static const ColorF colours[] =
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{
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Col_Blue,
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Col_Green,
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Col_Red,
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Col_Yellow,
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Col_Magenta,
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Col_Black,
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};
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IRenderer* pRenderer = GetIEditor()->GetSystem()->GetIRenderer();
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CRY_ASSERT(pRenderer);
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IRenderAuxGeom* pAuxGeom = pRenderer->GetIRenderAuxGeom();
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CRY_ASSERT(pAuxGeom);
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CViewport* pActiveView = GetIEditor()->GetActiveView();
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if (pActiveView)
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{
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// Draw where cursor currently is
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if (!IsObjectSelectMode(pActiveView))
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{
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QPoint vCursorPoint = QCursor::pos();
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pActiveView->ScreenToClient(vCursorPoint);
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vCursorPoint = QHighDpi::toNativePixels(vCursorPoint, QGuiApplication::screenAt(vCursorPoint));
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Vec3 vCursorWorldPos = pActiveView->SnapToGrid(pActiveView->ViewToWorld(vCursorPoint));
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Vec3 vOffset(0.1f, 0.1f, 0.1f);
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pAuxGeom->SetRenderFlags(e_Def3DPublicRenderflags | e_AlphaBlended);
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pAuxGeom->DrawSphere(vCursorWorldPos, m_sphereScale, ColorF(0.5, 0.5, 0.5, m_sphereTrans));
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pAuxGeom->DrawAABB(AABB(vCursorWorldPos - vOffset * m_sphereScale, vCursorWorldPos + vOffset * m_sphereScale), false, ColorF(1.0f, 0.0f, 0.0f, 1.0f), eBBD_Faceted);
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}
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uint32 x = 12, y = 60;
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if (!m_startPoint.IsEmpty())
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{
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//pAuxGeom->DrawSphere(m_startPoint.GetPos(), 1.0f, ColorB(255,255,255,255));
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m_startPoint.Render(pRenderer);
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}
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if (!m_endPoint.IsEmpty())
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{
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//pAuxGeom->DrawSphere(m_endPoint.GetPos(), 1.0f, ColorB(255,255,255,255));
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m_endPoint.Render(pRenderer);
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pAuxGeom->DrawLine(m_startPoint.GetPos(), ColorB(255, 255, 255, 255), m_endPoint.GetPos(), ColorB(255, 255, 255, 255));
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string sTempText;
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// Compute distance and output results
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// TODO: Consider movement speed outputs here as well?
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const float fDistance = m_startPoint.GetDistance(m_endPoint);
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sTempText.Format("Straight-line distance: %.3f", fDistance);
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// Draw mid text
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float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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pRenderer->Draw2dLabel(x, y, 2.0f, white, false, sTempText.c_str());
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y += 18;
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool CRuler::IsObjectSelectMode([[maybe_unused]] CViewport* pView) const
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{
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const bool bShiftDown = CheckVirtualKey(Qt::Key_Shift);
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return (bShiftDown);
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}
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//////////////////////////////////////////////////////////////////////////
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void CRuler::UpdateRulerPoint(CViewport* pView, const QPoint& point, CRulerPoint& rulerPoint, bool bRequestPath)
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{
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CRY_ASSERT(pView);
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const bool bObjectSelect = IsObjectSelectMode(pView);
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rulerPoint.SetHelperSettings(m_sphereScale, m_sphereTrans);
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// Do entity hit check
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if (bObjectSelect)
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{
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HitContext hitInfo;
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pView->HitTest(point, hitInfo);
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CBaseObject* pHitObj = hitInfo.object;
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rulerPoint.Set(pHitObj);
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}
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else
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{
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Vec3 vWorldPoint = pView->SnapToGrid(pView->ViewToWorld(point));
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rulerPoint.Set(vWorldPoint);
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}
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if (bRequestPath)
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{
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RequestPath();
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CRuler::RequestPath()
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{
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}
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//////////////////////////////////////////////////////////////////////////
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bool CRuler::MouseCallback(CViewport* pView, EMouseEvent event, QPoint& point, int flags)
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{
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bool bResult = IsActive();
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if (bResult)
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{
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switch (event)
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{
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case eMouseMove:
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OnMouseMove(pView, point, flags);
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break;
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case eMouseLUp:
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OnLButtonUp(pView, point, flags);
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break;
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}
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}
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return bResult;
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}
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//////////////////////////////////////////////////////////////////////////
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void CRuler::OnMouseMove(CViewport* pView, QPoint& point, [[maybe_unused]] int flags)
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{
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GUID hitGUID = GUID_NULL;
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if (IsObjectSelectMode(pView))
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{
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// Check for hit entity
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HitContext hitInfo;
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pView->HitTest(point, hitInfo);
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CBaseObject* pHitObj = hitInfo.object;
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if (pHitObj)
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{
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hitGUID = pHitObj->GetId();
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}
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}
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if (hitGUID != m_MouseOverObject)
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{
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// Kill highlight on old
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CBaseObject* pOldObj = GetIEditor()->GetObjectManager()->FindObject(m_MouseOverObject);
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if (pOldObj)
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{
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pOldObj->SetHighlight(false);
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}
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CBaseObject* pHitObj = GetIEditor()->GetObjectManager()->FindObject(hitGUID);
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if (pHitObj)
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{
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pHitObj->SetHighlight(true);
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}
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m_MouseOverObject = hitGUID;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CRuler::OnLButtonUp(CViewport* pView, QPoint& point, [[maybe_unused]] int flags)
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{
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if (m_startPoint.IsEmpty())
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{
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UpdateRulerPoint(pView, point, m_startPoint, false);
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}
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else if (m_endPoint.IsEmpty())
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{
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UpdateRulerPoint(pView, point, m_endPoint, true);
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}
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else
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{
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UpdateRulerPoint(pView, point, m_startPoint, false);
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m_endPoint.Reset();
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}
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}
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