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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H
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#define CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H
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#pragma once
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#include <vector>
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class CPredefinedAspectRatios
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{
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public:
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CPredefinedAspectRatios();
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virtual ~CPredefinedAspectRatios();
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void AddAspectRatio(float x, int y);
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void AddAspectRatio(int x, int y);
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float GetCurrentValue() const;
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bool IsEmpty() const;
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size_t GetCount() const;
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const QString& GetName(size_t aspectRatioId) const;
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float GetValue(size_t aspectRatioId) const;
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bool IsCurrent(size_t aspectRatioId) const;
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private:
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struct SAspectRatio
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{
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QString name;
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float value;
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};
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std::vector< SAspectRatio > m_aspectRatios;
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};
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#endif // CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H
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