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o3de/Code/Sandbox/Editor/Util/CubemapUtils.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_UTIL_CUBEMAPUTILS_H
#define CRYINCLUDE_EDITOR_UTIL_CUBEMAPUTILS_H
#pragma once
namespace CubemapUtils
{
//! Generate a cubemap
//! \param filename
//! \param pObject The cubemap will be generated at this object's location
//! \param size Texel dimension of the cubemap
//! \param hideObject If true, pObject will be hidden when rendering the cubemap. For example, set this to true if pObject is a model that shouldn't
//! show up in the cubemap, or set to false if pObject is a light or probe that should contribute to the cubemap.
SANDBOX_API bool GenCubemapWithObjectPathAndSize(QString& filename, CBaseObject* pObject, const int size, const bool hideObject);
SANDBOX_API bool GenHDRCubemapTiff(const QString& fileName, int size, Vec3& pos);
SANDBOX_API void RegenerateAllEnvironmentProbeCubemaps();
}
#endif // CRYINCLUDE_EDITOR_UTIL_CUBEMAPUTILS_H