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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Enumerate Installed Shaders.
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#ifndef CRYINCLUDE_EDITOR_SHADERENUM_H
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#define CRYINCLUDE_EDITOR_SHADERENUM_H
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#pragma once
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/*!
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* CShaderEnum class enumerates shaders installed on system.
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* It scans all effector files, and gather from them all defined effectors.
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*/
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class CShaderEnum
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{
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public:
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struct ShaderDesc
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{
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QString name;
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QString file;
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};
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CShaderEnum();
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virtual ~CShaderEnum();
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//! Enumerate shaders installed on system.
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//! @return Number of enumerated shaders.
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virtual int EnumShaders();
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//! Get number of shaders in system.
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//! @return Number of installed shaders.
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virtual int GetShaderCount() const;
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//! Get name of shader by index.
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//! index must be between 0 and number returned by EnumShaders.
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//! @return Name of shader.
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virtual QString GetShader(int i) const;
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virtual QString GetShaderFile(int i) const;
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private:
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bool m_bEnumerated;
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//! Array of shader names.
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std::vector<ShaderDesc> m_shaders;
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};
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#endif // CRYINCLUDE_EDITOR_SHADERENUM_H
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