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72 lines
3.6 KiB
C++
72 lines
3.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#include "Util/Variable.h"
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#include "Serialization.h"
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namespace Serialization
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{
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class CVariableIArchive
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: public IArchive
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{
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public:
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CVariableIArchive(const _smart_ptr< IVariable >& pVariable);
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virtual ~CVariableIArchive();
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// IArchive
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virtual bool operator()(bool& value, const char* name = "", const char* label = 0) override;
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virtual bool operator()(IString& value, const char* name = "", const char* label = 0) override;
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virtual bool operator()(IWString& value, const char* name = "", const char* label = 0) override;
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virtual bool operator()(float& value, const char* name = "", const char* label = 0) override;
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virtual bool operator()(double& value, const char* name = "", const char* label = 0) override;
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virtual bool operator()(int16& value, const char* name = "", const char* label = 0) override;
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virtual bool operator()(uint16& value, const char* name = "", const char* label = 0) override;
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virtual bool operator()(int32& value, const char* name = "", const char* label = 0) override;
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virtual bool operator()(uint32& value, const char* name = "", const char* label = 0) override;
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virtual bool operator()(int64& value, const char* name = "", const char* label = 0) override;
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virtual bool operator()(uint64& value, const char* name = "", const char* label = 0) override;
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virtual bool operator()(int8& value, const char* name = "", const char* label = 0) override;
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virtual bool operator()(uint8& value, const char* name = "", const char* label = 0) override;
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virtual bool operator()(char& value, const char* name = "", const char* label = 0);
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virtual bool operator()(const SStruct& ser, const char* name = "", const char* label = 0) override;
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virtual bool operator()(IContainer& ser, const char* name = "", const char* label = 0) override;
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//virtual bool operator()( IPointer& ptr, const char* name = "", const char* label = 0 ) override;
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// ~IArchive
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using IArchive::operator();
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private:
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bool SerializeResourceSelector(const SStruct& ser, const char* name, const char* label);
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bool SerializeStruct(const SStruct& ser, const char* name, const char* label);
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bool SerializeStringListStaticValue(const SStruct& ser, const char* name, const char* label);
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bool SerializeRangeFloat(const SStruct& ser, const char* name, const char* label);
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bool SerializeRangeInt(const SStruct& ser, const char* name, const char* label);
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bool SerializeRangeUInt(const SStruct& ser, const char* name, const char* label);
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private:
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_smart_ptr< IVariable > m_pVariable;
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int m_childIndexOverride;
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typedef bool ( CVariableIArchive::* StructHandlerFunctionPtr )(const SStruct&, const char*, const char*);
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typedef std::map< string, StructHandlerFunctionPtr > HandlersMap;
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HandlersMap m_structHandlers; // TODO: have only one of these.
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};
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}
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