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81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_EDITOR_ANIMATION_SKELETONMAPPER_H
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#define CRYINCLUDE_EDITOR_ANIMATION_SKELETONMAPPER_H
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#pragma once
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#include "SkeletonHierarchy.h"
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#include "SkeletonMapperOperator.h"
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namespace Skeleton {
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class CMapper
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{
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public:
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struct SNode
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{
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_smart_ptr<CMapperOperator> position;
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_smart_ptr<CMapperOperator> orientation;
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};
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public:
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CMapper();
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~CMapper();
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public:
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CHierarchy& GetHierarchy() { return m_hierarchy; }
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void CreateFromHierarchy();
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uint32 GetNodeCount() const { return uint32(m_nodes.size()); }
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SNode* GetNode(uint32 index) { return &m_nodes[index]; }
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const SNode* GetNode(uint32 index) const { return &m_nodes[index]; }
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uint32 CreateLocation(const char* name);
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void ClearLocations();
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int32 FindLocation(const char* name) const;
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uint32 GetLocationCount() const { return uint32(m_locations.size()); }
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void SetLocation(CMapperLocation& location);
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CMapperLocation* GetLocation(uint32 index) { return m_locations[index]; }
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const CMapperLocation* GetLocation(uint32 index) const { return m_locations[index]; }
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bool CreateLocationsHierarchy(CHierarchy& hierarchy);
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void Map(QuatT* pResult);
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bool SerializeTo(XmlNodeRef& node);
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bool SerializeFrom(XmlNodeRef& node);
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private:
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bool NodeHasLocation(uint32 index);
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bool ChildrenHaveLocation(uint32 index);
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bool NodeOrChildrenHaveLocation(uint32 index);
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bool SerializeFrom(XmlNodeRef& node, int32 parent);
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bool CreateLocationsHierarchy(uint32 index, CHierarchy& hierarchy, int32 hierarchyParent = -1);
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// TEMP
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void GetChildrenIndices(uint32 parent, std::vector<uint32>& children);
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private:
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CHierarchy m_hierarchy;
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std::vector<_smart_ptr<CMapperLocation> > m_locations;
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std::vector<SNode> m_nodes;
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};
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} // namespace Skeleton
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#endif // CRYINCLUDE_EDITOR_ANIMATION_SKELETONMAPPER_H
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