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o3de/Code/Sandbox/Editor/Animation/AnimationBipedBoneNames.h

39 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#ifndef CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H
#define CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H
#pragma once
namespace EditorAnimationBones
{
namespace Biped
{
extern const char* Pelvis;
extern const char* Head;
extern const char* Weapon;
extern const char* Spine[5];
extern const char* Neck[2];
extern const char* LeftEye;
extern const char* RightEye;
extern const char* LeftHeel;
extern const char* RightHeel;
extern const char* LeftToe[2];
extern const char* RightToe[2];
}
}
#endif // CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H