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o3de/Code/CryEngine/CryCommon/Serialization/Serializer.h

269 lines
8.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_SERIALIZER_H
#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_SERIALIZER_H
#pragma once
#include <vector>
#include "Assert.h"
#include "TypeID.h"
namespace Serialization {
class IArchive;
class IClassFactory;
typedef bool(* SerializeStructFunc)(void*, IArchive&);
typedef bool(* SerializeContainerFunc)(void*, IArchive&, size_t index);
typedef size_t(* ContainerResizeFunc)(void*, size_t size);
typedef size_t(* ContainerSizeFunc)(void*);
// Struct serializer.
//
// This type is used to pass needed struct/class type information through abstract interface.
// Most importantly it captures:
// - pointer to object
// - reference to serialize method (indirectly through pointer to static func.)
// - TypeID
struct SStruct/*{{{*/
{
friend class IArchive;
public:
SStruct()
: object_(0)
, size_(0)
, serializeFunc_(0)
{
}
SStruct(TypeID type, void* object, size_t size, SerializeStructFunc Serialize)
: type_(type)
, object_(object)
, size_(size)
, serializeFunc_(Serialize)
{
YASLI_ASSERT(object != 0);
}
SStruct(const SStruct& _original)
: type_(_original.type_)
, object_(_original.object_)
, size_(_original.size_)
, serializeFunc_(_original.serializeFunc_)
{
}
template<class T>
explicit SStruct(const T& object)
{
type_ = TypeID::get<T>();
object_ = (void*)(&object);
size_ = sizeof(T);
serializeFunc_ = &SStruct::serializeRaw<T>;
}
template<class T>
explicit SStruct(const T& object, TypeID type)
{
type_ = type;
object_ = (void*)(&object);
size_ = sizeof(T);
serializeFunc_ = &SStruct::serializeRaw<T>;
}
// This constructs SStruct from an object that doesn't have Serialize method.
// Such SStruct can not be serialized but conveys object reference and type
// information that is needed for Property-archives. Used for decorators.
template<class T>
static SStruct ForEdit(const T& object)
{
SStruct r;
r.type_ = TypeID::get<T>();
r.object_ = (void*)&object;
r.size_ = sizeof(T);
r.serializeFunc_ = 0;
return r;
}
bool operator()(IArchive& ar, const char* name, const char* label) const;
bool operator()(IArchive& ar) const;
operator bool() const{
return object_ != 0;
}
bool operator==(const SStruct& rhs) const{ return object_ == rhs.object_ && serializeFunc_ == rhs.serializeFunc_; }
bool operator!=(const SStruct& rhs) const{ return !operator==(rhs); }
void* pointer() const{ return object_; }
void setPointer(void* p) { object_ = p; }
TypeID type() const{ return type_; }
void setType(const TypeID& type) { type_ = type; }
size_t size() const{ return size_; }
SerializeStructFunc serializeFunc() const{ return serializeFunc_; }
template<class T>
static bool serializeRaw(void* rawPointer, IArchive& ar)
{
YASLI_ESCAPE(rawPointer, return false);
// If you're getting compile error here, most likely, you have one of the following situations:
// - The type you're trying to serialize doesn't have Serialize _method_ implemented.
// - Type is supposed to be serialized with non-member Serialize function and this function is out of scope.
((T*)(rawPointer))->Serialize(ar);
return true;
}
template<class T>
T* cast() const
{
if (type_ == Serialization::TypeID::get<T>())
{
return (T*)object_;
}
else
{
return 0;
}
}
private:
TypeID type_;
void* object_;
size_t size_;
SerializeStructFunc serializeFunc_;
};/*}}}*/
typedef std::vector<SStruct> SStructs;
// ---------------------------------------------------------------------------
// This type is used to generalize access to specific container types.
// It is used by concrete IArchive implementations.
class IContainer
{
public:
virtual ~IContainer() { }
virtual size_t size() const = 0;
virtual size_t resize(size_t size) = 0;
virtual bool isFixedSize() const{ return false; }
virtual void* pointer() const = 0;
virtual bool next() = 0;
virtual TypeID containerType() const = 0;
virtual TypeID elementType() const = 0;
virtual void* elementPointer() const = 0;
virtual size_t elementSize() const = 0;
virtual bool operator()(IArchive& ar, const char* name, const char* label) = 0;
virtual operator bool() const = 0;
virtual void serializeNewElement(IArchive& ar, const char* name = "", const char* label = 0) const = 0;
};
template<class T>
class ContainerArray
: public IContainer /*{{{*/
{
friend class IArchive;
public:
explicit ContainerArray(T* array = 0, int size = 0)
: array_(array)
, index_(0)
, size_(size)
{
}
// from ContainerSerializationInterface:
size_t size() const{ return size_; }
size_t resize([[maybe_unused]] size_t size)
{
index_ = 0;
return size_;
}
void* pointer() const{ return reinterpret_cast<void*>(array_); }
TypeID containerType() const{ return TypeID::get<T>(); }
TypeID elementType() const{ return TypeID::get<T>(); }
void* elementPointer() const { return &array_[index_]; }
size_t elementSize() const { return sizeof(T); }
virtual bool isFixedSize() const{ return true; }
bool operator()(IArchive& ar, const char* name, const char* label)
{
YASLI_ESCAPE(size_t(index_) < size_, return false);
return ar(array_[index_], name, label);
}
operator bool() const{
return array_ != 0;
}
bool next()
{
++index_;
return size_t(index_) < size_;
}
void serializeNewElement(IArchive& ar, const char* name, const char* label) const
{
T element;
ar(element, name, label);
}
// ^^^
private:
T* array_;
int index_;
size_t size_;
};/*}}}*/
// Generialized interface over owning polymorphic pointers.
// Used by concrete IArchive implementations.
class IPointer
{
public:
virtual ~IPointer() { }
virtual const char* registeredTypeName() const = 0;
virtual void create(const char* registedTypeName) const = 0;
virtual TypeID baseType() const = 0;
virtual SStruct serializer() const = 0;
virtual void* get() const = 0;
virtual const void* handle() const = 0;
virtual TypeID pointerType() const = 0;
virtual IClassFactory* factory() const = 0;
void Serialize(IArchive& ar) const;
};
class IString
{
public:
virtual ~IString() { }
virtual void set(const char* value) = 0;
virtual const char* get() const = 0;
virtual const void* handle() const = 0;
virtual TypeID type() const = 0;
};
class IWString
{
public:
virtual ~IWString() { }
virtual void set(const wchar_t* value) = 0;
virtual const wchar_t* get() const = 0;
virtual const void* handle() const = 0;
virtual TypeID type() const = 0;
};
}
// vim:ts=4 sw=4:
#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_SERIALIZER_H