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o3de/Code/CryEngine/CryCommon/Serialization/KeyValue.h

38 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_KEYVALUE_H
#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_KEYVALUE_H
#pragma once
namespace Serialization {
class IArchive;
class IKeyValue
: IString
{
public:
virtual const char* get() const = 0;
virtual void set(const char* key) = 0;
virtual bool serializeValue(IArchive& ar, const char* name, const char* label) = 0;
template<class TArchive>
void Serialize(TArchive& ar)
{
ar(*(IString*)this, "", "^");
serializeValue(ar, "", "^");
}
};
}
#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_KEYVALUE_H