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86 lines
3.9 KiB
C++
86 lines
3.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Math/Color.h>
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#include <AzCore/Math/MathUtils.h>
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// Water level unknown.
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#define WATER_LEVEL_UNKNOWN -1000000.f
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#define BOTTOM_LEVEL_UNKNOWN -1000000.f
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namespace AZ
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{
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/**
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* Numeric constants that the editors should use for the ocean properties
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*/
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namespace OceanConstants
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{
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// Ocean Height consts are maintained for backwards compatibility
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// @TODO: Remove height / depth related consts when feature toggle is removed.
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static const float s_HeightMin = -AZ::Constants::MaxFloatBeforePrecisionLoss;
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static const float s_HeightMax = AZ::Constants::MaxFloatBeforePrecisionLoss;
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static const float s_HeightUnknown = WATER_LEVEL_UNKNOWN;
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static const float s_BottomUnknown = BOTTOM_LEVEL_UNKNOWN;
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static const float s_DefaultHeight = 16.0f;
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static const float s_CausticsDistanceAttenMin = 0.0f;
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static const float s_CausticsDistanceAttenDefault = 10.0f;
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static const float s_CausticsDistanceAttenMax = 100.0f;
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static const float s_CausticsDepthMin = 0.0f;
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static const float s_CausticsDepthDefault = 8.0f;
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static const float s_CausticsDepthMax = 100.0f;
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static const float s_CausticsIntensityMin = 0.0f;
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static const float s_CausticsIntensityDefault = 1.0f;
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static const float s_CausticsIntensityMax = 10.0f;
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static const float s_CausticsTilingMin = 0.10f;
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static const float s_CausticsTilingDefault = 2.0f;
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static const float s_CausticsTilingMax = 10.0f;
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static const float s_animationWavesAmountMin = 0.2f;
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static const float s_animationWavesAmountMax = 5.0f;
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static const float s_animationWavesAmountDefault = 0.75f;
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static const float s_animationWavesSizeMin = 0.0f;
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static const float s_animationWavesSizeMax = 3.0f;
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static const float s_animationWavesSizeDefault = 1.25f;
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static const float s_animationWavesSpeedMin = 0.0f;
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static const float s_animationWavesSpeedMax = 5.0f;
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static const float s_animationWavesSpeedDefault = 1.0f;
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static const float s_animationWindDirectionMin = 0.0f;
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static const float s_animationWindDirectionMax = 6.2832f;
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static const float s_animationWindDirectionDefault = 1;
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static const float s_animationWindSpeedMin = 0.0f;
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static const float s_animationWindSpeedMax = 1000.0f;
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static const float s_animationWindSpeedDefault = 40.0f;
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static const AZ::Color s_oceanFogColorDefault((AZ::u8)5, (AZ::u8)36, (AZ::u8)32, (AZ::u8)255);
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static const AZ::Color s_oceanNearFogColorDefault((AZ::u8)1, (AZ::u8)7, (AZ::u8)5, (AZ::u8)255);
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static const float s_oceanFogColorMultiplierDefault = 0.15f;
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static const float s_oceanFogDensityDefault = 0.07f;
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static const float s_OceanFogColorMultiplierMin = 0.0f;
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static const float s_OceanFogColorMultiplierMax = 1.0f;
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static const float s_OceanFogDensityMin = 0.0f;
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static const float s_OceanFogDensityMax = 1.0f;
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static const int s_waterTessellationAmountMin = 10;
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static const int s_waterTessellationAmountMax = 500;
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static const int s_waterTessellationDefault = 85;
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static const bool s_UseOceanBottom = true;
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static const bool s_GodRaysEnabled = true;
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static const float s_UnderwaterDistortion = 1.0f;
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static const float s_oceanIsVeryFarAway = 1000000.f;
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};
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}
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