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o3de/Assets/Engine/EngineAssets/TextureMsg/DefaultSolids.mtl

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<Material MtlFlags="524288" Shader="Illum" GenMask="4001010000001" StringGenMask="%ALLOW_SILHOUETTE_POM%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_concrete" Diffuse="0.51491767,0.51491767,0.51491767,1" Specular="0.001517635,0.001517635,0.001517635,1" Opacity="1" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="engineassets/texturemsg/defaultsolids_diff.dds"/>
<Texture Map="Bumpmap" File="engineassets/texturemsg/defaultsolids_ddn.dds"/>
<Texture Map="Specular" File="engineassets/texturemsg/defaultsolids_spec.dds"/>
</Textures>
<PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
</Material>