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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleBrowserWidget.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

70 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
#include <AzToolsFramework/AssetBrowser/Search/Filter.h>
#include <AzToolsFramework/AssetBrowser/Entries/AssetBrowserEntry.h>
#include <AzToolsFramework/AssetBrowser/Search/Filter.h>
#include <Atom/Document/ShaderManagementConsoleDocumentNotificationBus.h>
AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT
#include <QWidget>
AZ_POP_DISABLE_WARNING
#endif
namespace AzToolsFramework
{
namespace AssetBrowser
{
class AssetBrowserFilterModel;
class CompositeFilter;
class AssetBrowserEntry;
class ProductAssetBrowserEntry;
class SourceAssetBrowserEntry;
}
}
namespace Ui
{
class ShaderManagementConsoleBrowserWidget;
}
namespace ShaderManagementConsole
{
//! Provides a tree view of all available assets
class ShaderManagementConsoleBrowserWidget
: public QWidget
, public AzToolsFramework::AssetBrowser::AssetBrowserModelNotificationBus::Handler
, public ShaderManagementConsoleDocumentNotificationBus::Handler
{
Q_OBJECT
public:
ShaderManagementConsoleBrowserWidget(QWidget* parent = nullptr);
~ShaderManagementConsoleBrowserWidget();
private:
AzToolsFramework::AssetBrowser::FilterConstType CreateFilter() const;
void OpenSelectedEntries();
QScopedPointer<Ui::ShaderManagementConsoleBrowserWidget> m_ui;
AzToolsFramework::AssetBrowser::AssetBrowserFilterModel* m_filterModel = nullptr;
//! if new asset is being created with this path it will automatically be selected
AZStd::string m_pathToSelect;
// AssetBrowserModelNotificationBus::Handler implementation
void EntryAdded(const AzToolsFramework::AssetBrowser::AssetBrowserEntry* entry) override;
// ShaderManagementConsoleDocumentNotificationBus::Handler implementation
void OnDocumentOpened(const AZ::Uuid& documentId) override;
};
} // namespace ShaderManagementConsole