Files
o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/Utils.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

30 lines
944 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/ImageProcessing/ImageObject.h>
#include <AzCore/Asset/AssetCommon.h>
namespace ImageProcessingAtom
{
namespace Utils
{
EPixelFormat RHIFormatToPixelFormat(AZ::RHI::Format rhiFormat, bool& isSRGB);
AZ::RHI::Format PixelFormatToRHIFormat(EPixelFormat pixelFormat, bool isSrgb);
AZ::Data::Asset<AZ::RPI::StreamingImageAsset> LoadImageAsset(const AZ::Data::AssetId& assetId);
IImageObjectPtr LoadImageFromImageAsset(const AZ::Data::AssetId& assetId);
IImageObjectPtr LoadImageFromImageAsset(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& asset);
bool SaveImageToDdsFile(IImageObjectPtr image, AZStd::string_view filePath);
}
}