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o3de/Gems/AssetMemoryAnalyzer/Code/Source/FormatUtils.h
T
Esteban Papp 7c9653087d Builds Windows nounity and unity
Builds Linux nounity and unity

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-07-16 13:13:59 -07:00

29 lines
963 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/base.h>
namespace AssetMemoryAnalyzer
{
namespace Data
{
struct CodePoint;
}
namespace FormatUtils
{
// Formats a location in code to a single line of human-readable text. Returns a pointer to the resulting string.
// WARNING: Returns pointer to an internal static buffer for performance. Single-threaded access only!
extern const char* FormatCodePoint(const Data::CodePoint& cp);
// Formats a byte value to be easily read in kilobytes. Returns a pointer to the resulting string.
// WARNING: Returns pointer to an internal static buffer for performance. Single-threaded access only!
extern const char* FormatKB(size_t bytes);
}
}