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o3de/Assets/Engine/EngineAssets/Materials/decals/default.mtl

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<Material MtlFlags="524288" Shader="Illum" GenMask="40000801" StringGenMask="%ALLOW_SILHOUETTE_POM%DECAL%SUBSURFACE_SCATTERING" SurfaceType="" Diffuse="1,1,1" Specular="0,0,0" Opacity="1" Shininess="10" CloakAmount="0" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="engineassets/texturemsg/replaceme.dds"/>
</Textures>
<PublicParams EmittanceMapGamma="1" DecalDiffuseOpacity="1" DecalFalloff="1" DecalAlphaMult="1" IndirectColor="0.25,0.25,0.25"/>
</Material>