44 lines
2.1 KiB
C++
44 lines
2.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Math/Vector3.h>
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#include "StartingPointCamera/StartingPointCameraConstants.h"
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#include <AzCore/Math/Quaternion.h>
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#include <AzCore/Math/Transform.h>
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namespace Camera
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{
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const char* GetNameFromUuid(const AZ::Uuid& uuid);
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//////////////////////////////////////////////////////////////////////////
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/// This methods will 0 out a vector component and re-normalize it
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//////////////////////////////////////////////////////////////////////////
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void MaskComponentFromNormalizedVector(AZ::Vector3& v, VectorComponentType vectorComponentType);
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//////////////////////////////////////////////////////////////////////////
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/// This will calculate the requested Euler angle from a given AZ::Quaternion
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//////////////////////////////////////////////////////////////////////////
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float GetEulerAngleFromTransform(const AZ::Transform& rotation, EulerAngleType eulerAngleType);
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//////////////////////////////////////////////////////////////////////////
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/// This will calculate an AZ::Transform based on an Euler angle
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//////////////////////////////////////////////////////////////////////////
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AZ::Transform CreateRotationFromEulerAngle(EulerAngleType rotationType, float radians);
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//////////////////////////////////////////////////////////////////////////
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/// Creates the Quaternion representing the rotation looking down the vector
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//////////////////////////////////////////////////////////////////////////
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AZ::Quaternion CreateQuaternionFromViewVector(const AZ::Vector3 lookVector);
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} //namespace Camera
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