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o3de/Gems/StartingPointCamera/Code/Include/StartingPointCamera/StartingPointCameraUtilities.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Math/Vector3.h>
#include "StartingPointCamera/StartingPointCameraConstants.h"
#include <AzCore/Math/Quaternion.h>
#include <AzCore/Math/Transform.h>
namespace Camera
{
const char* GetNameFromUuid(const AZ::Uuid& uuid);
//////////////////////////////////////////////////////////////////////////
/// This methods will 0 out a vector component and re-normalize it
//////////////////////////////////////////////////////////////////////////
void MaskComponentFromNormalizedVector(AZ::Vector3& v, VectorComponentType vectorComponentType);
//////////////////////////////////////////////////////////////////////////
/// This will calculate the requested Euler angle from a given AZ::Quaternion
//////////////////////////////////////////////////////////////////////////
float GetEulerAngleFromTransform(const AZ::Transform& rotation, EulerAngleType eulerAngleType);
//////////////////////////////////////////////////////////////////////////
/// This will calculate an AZ::Transform based on an Euler angle
//////////////////////////////////////////////////////////////////////////
AZ::Transform CreateRotationFromEulerAngle(EulerAngleType rotationType, float radians);
//////////////////////////////////////////////////////////////////////////
/// Creates the Quaternion representing the rotation looking down the vector
//////////////////////////////////////////////////////////////////////////
AZ::Quaternion CreateQuaternionFromViewVector(const AZ::Vector3 lookVector);
} //namespace Camera