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884 lines
44 KiB
C++
884 lines
44 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "ShaderBuilderUtility.h"
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzFramework/Asset/AssetSystemBus.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <AzToolsFramework/AssetCatalog/PlatformAddressedAssetCatalog.h>
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/IO/IOUtils.h>
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzCore/std/string/regex.h>
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#include <AzCore/Serialization/Json/JsonUtils.h>
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#include <Atom/RPI.Edit/Common/JsonReportingHelper.h>
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#include <Atom/RPI.Edit/Common/AssetUtils.h>
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#include <Atom/RPI.Edit/Common/JsonUtils.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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#include <Atom/RPI.Reflect/Shader/ShaderOptionGroup.h>
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#include <Atom/RHI.Edit/Utils.h>
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#include <Atom/RHI.Edit/ShaderPlatformInterface.h>
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#include <CommonFiles/Preprocessor.h>
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#include <AzslCompiler.h>
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#include "ShaderPlatformInterfaceRequest.h"
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#include "ShaderBuilder_Traits_Platform.h"
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#include "AtomShaderConfig.h"
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#include "SrgLayoutUtility.h"
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namespace AZ
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{
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namespace ShaderBuilder
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{
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namespace ShaderBuilderUtility
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{
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[[maybe_unused]] static constexpr char ShaderBuilderUtilityName[] = "ShaderBuilderUtility";
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Outcome<RPI::ShaderSourceData, AZStd::string> LoadShaderDataJson(const AZStd::string& fullPathToJsonFile)
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{
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RPI::ShaderSourceData shaderSourceData;
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auto document = JsonSerializationUtils::ReadJsonFile(fullPathToJsonFile, AZ::RPI::JsonUtils::DefaultMaxFileSize);
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if (!document.IsSuccess())
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{
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return Failure(document.GetError());
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}
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JsonDeserializerSettings settings;
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RPI::JsonReportingHelper reportingHelper;
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reportingHelper.Attach(settings);
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JsonSerialization::Load(shaderSourceData, document.GetValue(), settings);
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return AZ::Success(shaderSourceData);
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}
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void GetAbsolutePathToAzslFile(const AZStd::string& shaderSourceFileFullPath, AZStd::string specifiedShaderPathAndName, AZStd::string& absoluteAzslPath)
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{
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AZStd::string sourcePath;
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AzFramework::StringFunc::Path::GetFullPath(shaderSourceFileFullPath.c_str(), sourcePath);
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AzFramework::StringFunc::Path::Normalize(specifiedShaderPathAndName);
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bool shaderNameHasPath = (specifiedShaderPathAndName.find(AZ_CORRECT_FILESYSTEM_SEPARATOR) != AZStd::string::npos);
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// Join will handle overlapping directory structures for us
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AzFramework::StringFunc::Path::Join(sourcePath.data(), specifiedShaderPathAndName.data(), absoluteAzslPath, shaderNameHasPath /* handle directory overlap? */, false /* be case insensitive? */);
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// The builders used to automatically set the ".azsl" extension, but no more, because that would make the .shader file confusing to read.
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// Here we just detect the issue and instruct the user what to change.
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// (There's no need to return a failure code, the builder will eventually fail anyway when it can't find the file).
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if (!IO::FileIOBase::GetInstance()->Exists(absoluteAzslPath.c_str()))
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{
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AZStd::string absoluteAzslPathWithForcedExtension = absoluteAzslPath;
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AzFramework::StringFunc::Path::ReplaceExtension(absoluteAzslPathWithForcedExtension, "azsl");
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if (IO::FileIOBase::GetInstance()->Exists(absoluteAzslPathWithForcedExtension.c_str()))
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{
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AZ_Error(ShaderBuilderUtilityName, false, "When the .shader file references a .azsl file, it must include the \".azsl\" extension.");
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}
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}
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}
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AZStd::shared_ptr<ShaderFiles> PrepareSourceInput(
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[[maybe_unused]] const char* builderName,
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const AZStd::string& shaderSourceFileFullPath,
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RPI::ShaderSourceData& sourceAsset)
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{
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auto shaderAssetSourceFileParseOutput = ShaderBuilderUtility::LoadShaderDataJson(shaderSourceFileFullPath);
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if (!shaderAssetSourceFileParseOutput.IsSuccess())
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{
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AZ_Error(builderName, false, "Failed to load/parse Shader Descriptor JSON: %s", shaderAssetSourceFileParseOutput.GetError().c_str());
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return nullptr;
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}
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sourceAsset = AZStd::move(shaderAssetSourceFileParseOutput.GetValue());
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AZStd::shared_ptr<ShaderFiles> files(new ShaderFiles);
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const AZStd::string& specifiedAzslName = sourceAsset.m_source;
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ShaderBuilderUtility::GetAbsolutePathToAzslFile(shaderSourceFileFullPath, specifiedAzslName, files->m_azslSourceFullPath);
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// specifiedAzslName may have a relative path on it so need to strip it
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AzFramework::StringFunc::Path::GetFileName(specifiedAzslName.c_str(), files->m_azslFileName);
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return files;
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}
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AssetBuilderSDK::ProcessJobResultCode PopulateAzslDataFromJsonFiles(
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const char* builderName,
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const AzslSubProducts::Paths& pathOfJsonFiles,
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const bool platformUsesRegisterSpaces,
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AzslData& azslData,
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RPI::ShaderResourceGroupLayoutList& srgLayoutList,
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RPI::Ptr<RPI::ShaderOptionGroupLayout> shaderOptionGroupLayout,
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BindingDependencies& bindingDependencies,
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RootConstantData& rootConstantData)
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{
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AzslCompiler azslc(
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azslData
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.m_preprocessedFullPath); // set the input file for eventual error messages, but the compiler won't be called on it.
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bool allReadSuccess = true;
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// read: input assembly reflection
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// shader resource group reflection
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// options reflection
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// binding dependencies reflection
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int indicesOfInterest[] = {
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AzslSubProducts::ia, AzslSubProducts::srg, AzslSubProducts::options, AzslSubProducts::bindingdep};
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AZStd::unordered_map<int, Outcome<rapidjson::Document, AZStd::string>> outcomes;
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for (int i : indicesOfInterest)
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{
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outcomes[i] = JsonSerializationUtils::ReadJsonFile(pathOfJsonFiles[i], AZ::RPI::JsonUtils::DefaultMaxFileSize);
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if (!outcomes[i].IsSuccess())
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{
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AZ_Error(builderName, false, "%s", outcomes[i].GetError().c_str());
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allReadSuccess = false;
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}
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}
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if (!allReadSuccess)
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{
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return AssetBuilderSDK::ProcessJobResult_Failed;
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}
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// Get full list of functions eligible for vertex shader entry points
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// along with metadata for constructing the InputAssembly for each of them
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if (!azslc.ParseIaPopulateFunctionData(outcomes[AzslSubProducts::ia].GetValue(), azslData.m_functions))
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{
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return AssetBuilderSDK::ProcessJobResult_Failed;
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}
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// Each SRG is built as a separate asset in the SrgLayoutBuilder, here we just
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// build the list and load the data from multiple dependency assets.
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if (!azslc.ParseSrgPopulateSrgData(outcomes[AzslSubProducts::srg].GetValue(), azslData.m_srgData))
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{
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return AssetBuilderSDK::ProcessJobResult_Failed;
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}
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// Add all Shader Resource Group Assets that were defined in the shader code to the shader asset
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if (!SrgLayoutUtility::LoadShaderResourceGroupLayouts(builderName, azslData.m_srgData, platformUsesRegisterSpaces, srgLayoutList))
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{
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AZ_Error(builderName, false, "Failed to obtain shader resource group assets");
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return AssetBuilderSDK::ProcessJobResult_Failed;
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}
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// The shader options define what options are available, what are the allowed values/range
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// for each option and what is its default value.
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if (!azslc.ParseOptionsPopulateOptionGroupLayout(outcomes[AzslSubProducts::options].GetValue(), shaderOptionGroupLayout))
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{
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AZ_Error(builderName, false, "Failed to find a valid list of shader options!");
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return AssetBuilderSDK::ProcessJobResult_Failed;
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}
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// It analyzes the shader external bindings (all SRG contents)
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// and informs us on register indexes and shader stages using these resources
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if (!azslc.ParseBindingdepPopulateBindingDependencies(
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outcomes[AzslSubProducts::bindingdep].GetValue(), bindingDependencies)) // consuming data from binding-dep
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{
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AZ_Error(builderName, false, "Failed to obtain shader resource binding reflection");
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return AssetBuilderSDK::ProcessJobResult_Failed;
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}
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// access the root constants reflection
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if (!azslc.ParseSrgPopulateRootConstantData(
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outcomes[AzslSubProducts::srg].GetValue(),
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rootConstantData)) // consuming data from --srg ("RootConstantBuffer" subjson section)
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{
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AZ_Error(builderName, false, "Failed to obtain root constant data reflection");
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return AssetBuilderSDK::ProcessJobResult_Failed;
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}
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return AssetBuilderSDK::ProcessJobResult_Success;
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}
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RHI::ShaderHardwareStage ToAssetBuilderShaderType(RPI::ShaderStageType stageType)
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{
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switch (stageType)
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{
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case RPI::ShaderStageType::Compute:
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return RHI::ShaderHardwareStage::Compute;
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case RPI::ShaderStageType::Fragment:
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return RHI::ShaderHardwareStage::Fragment;
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case RPI::ShaderStageType::Geometry:
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return RHI::ShaderHardwareStage::Geometry;
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case RPI::ShaderStageType::TessellationControl:
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return RHI::ShaderHardwareStage::TessellationControl;
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case RPI::ShaderStageType::TessellationEvaluation:
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return RHI::ShaderHardwareStage::TessellationEvaluation;
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case RPI::ShaderStageType::Vertex:
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return RHI::ShaderHardwareStage::Vertex;
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case RPI::ShaderStageType::RayTracing:
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return RHI::ShaderHardwareStage::RayTracing;
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}
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AZ_Assert(false, "Unable to find Shader stage given RPI ShaderStage %d", stageType);
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return RHI::ShaderHardwareStage::Invalid;
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}
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//! the binding dependency structure may store lots of high level function names which are not entry points
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static void PruneNonEntryFunctions(
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BindingDependencies& bindingDependencies /*inout*/, const MapOfStringToStageType& shaderEntryPoints)
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{
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auto cleaner = [&shaderEntryPoints](BindingDependencies::FunctionsNameVector& functionVector)
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{
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functionVector.erase(
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AZStd::remove_if(
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functionVector.begin(),
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functionVector.end(),
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[&shaderEntryPoints](const AZStd::string& functionName)
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{
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return shaderEntryPoints.find(functionName) == shaderEntryPoints.end();
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}),
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functionVector.end());
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};
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for (auto& srg : bindingDependencies.m_orderedSrgs)
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{
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cleaner(srg.m_srgConstantsDependencies.m_binding.m_dependentFunctions);
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AZStd::for_each(
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srg.m_resources.begin(),
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srg.m_resources.end(),
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[&cleaner](decltype(*srg.m_resources.begin())& nameResourcePair)
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{
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cleaner(nameResourcePair.second.m_dependentFunctions);
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});
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}
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}
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static AZStd::string DumpCode(
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[[maybe_unused]] const char* builderName,
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const AZStd::string& codeInString,
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const AZStd::string& dumpDirectory,
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const AZStd::string& stemName,
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const AZStd::string& apiTypeString,
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const AZStd::string& extension)
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{
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AZStd::string finalFilePath;
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AZStd::string formatted;
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if (apiTypeString.empty())
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{
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formatted = AZStd::string::format("%s.%s", stemName.c_str(), extension.c_str());
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}
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else
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{
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formatted = AZStd::string::format("%s_%s.%s", stemName.c_str(), apiTypeString.c_str(), extension.c_str());
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}
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AzFramework::StringFunc::Path::Join(dumpDirectory.c_str(), formatted.c_str(), finalFilePath, true, true);
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AZ::IO::FileIOStream outFileStream(finalFilePath.data(), AZ::IO::OpenMode::ModeWrite);
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if (!outFileStream.IsOpen())
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{
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AZ_Error(builderName, false, "Failed to open file to write (%s)\n", finalFilePath.data());
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return "";
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}
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outFileStream.Write(codeInString.size(), codeInString.data());
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// Prevent warning: "warning: End of input with no newline"
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static constexpr char newLine[] = "\n";
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outFileStream.Write(sizeof(newLine) - 1, newLine);
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outFileStream.Close();
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return finalFilePath;
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}
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AZStd::string DumpPreprocessedCode(const char* builderName, const AZStd::string& preprocessedCode, const AZStd::string& tempDirPath, const AZStd::string& stemName, const AZStd::string& apiTypeString)
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{
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return DumpCode(builderName, preprocessedCode, tempDirPath, stemName, apiTypeString, "azslin");
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}
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AZStd::string DumpAzslPrependedCode(const char* builderName, const AZStd::string& nonPreprocessedYetAzslSource, const AZStd::string& tempDirPath, const AZStd::string& stemName, const AZStd::string& apiTypeString)
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{
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return DumpCode(builderName, nonPreprocessedYetAzslSource, tempDirPath, stemName, apiTypeString, "azslprepend");
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}
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AZStd::string ExtractStemName(const char* path)
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{
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AZStd::string result;
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AzFramework::StringFunc::Path::GetFileName(path, result);
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return result;
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}
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AZStd::vector<RHI::ShaderPlatformInterface*> DiscoverValidShaderPlatformInterfaces(const AssetBuilderSDK::PlatformInfo& info)
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{
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AZStd::vector<RHI::ShaderPlatformInterface*> platformInterfaces;
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ShaderPlatformInterfaceRequestBus::BroadcastResult(platformInterfaces, &ShaderPlatformInterfaceRequest::GetShaderPlatformInterface, info);
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// filter out nulls:
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platformInterfaces.erase(AZStd::remove_if(AZ_BEGIN_END(platformInterfaces), [](auto* element) { return element == nullptr; }), platformInterfaces.end());
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return platformInterfaces;
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}
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AZStd::vector<RHI::ShaderPlatformInterface*> DiscoverEnabledShaderPlatformInterfaces(const AssetBuilderSDK::PlatformInfo& info, const RPI::ShaderSourceData& shaderSourceData)
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{
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// Request the list of valid shader platform interfaces for the target platform.
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AZStd::vector<RHI::ShaderPlatformInterface*> platformInterfaces;
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ShaderPlatformInterfaceRequestBus::BroadcastResult(
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platformInterfaces, &ShaderPlatformInterfaceRequest::GetShaderPlatformInterface, info);
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// Let's remove the unwanted RHI interfaces from the list.
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platformInterfaces.erase(
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AZStd::remove_if(AZ_BEGIN_END(platformInterfaces),
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[&](const RHI::ShaderPlatformInterface* shaderPlatformInterface) {
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return !shaderPlatformInterface ||
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shaderSourceData.IsRhiBackendDisabled(shaderPlatformInterface->GetAPIName());
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}),
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platformInterfaces.end());
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return platformInterfaces;
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}
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static bool IsValidSupervariantName(const AZStd::string& supervariantName)
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{
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return AZStd::all_of(AZ_BEGIN_END(supervariantName),
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[](AZStd::string::value_type ch)
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{
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return AZStd::is_alnum(ch); // allow alpha numeric only
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}
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);
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}
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AZStd::vector<RPI::ShaderSourceData::SupervariantInfo> GetSupervariantListFromShaderSourceData(
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const RPI::ShaderSourceData& shaderSourceData)
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{
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AZStd::vector<RPI::ShaderSourceData::SupervariantInfo> supervariants;
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supervariants.reserve(shaderSourceData.m_supervariants.size() + 1);
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// Add the supervariants, always making sure that:
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// 1- The default, nameless, supervariant goes to the front.
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// 2- Each supervariant has a unique name
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AZStd::unordered_set<AZ::Name> uniqueSuperVariants; // This set helps duplicate detection.
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// Although it is not common, it is possible to declare a nameless supervariant.
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bool addedNamelessSupervariant = false;
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for (const auto& supervariantInfo : shaderSourceData.m_supervariants)
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{
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if (!IsValidSupervariantName(supervariantInfo.m_name.GetStringView()))
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{
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AZ_Error(
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ShaderBuilderUtilityName, false, "The supervariant name: [%s] contains invalid characters. Only [a-zA-Z0-9] are supported",
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supervariantInfo.m_name.GetCStr());
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return {}; // Return an empty vector.
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}
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if (uniqueSuperVariants.count(supervariantInfo.m_name))
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{
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AZ_Error(
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ShaderBuilderUtilityName, false, "It is invalid to specify more than one supervariant with the same name: [%s]",
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supervariantInfo.m_name.GetCStr());
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return {}; // Return an empty vector.
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}
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uniqueSuperVariants.emplace(supervariantInfo.m_name);
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supervariants.push_back(supervariantInfo);
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if (supervariantInfo.m_name.IsEmpty())
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{
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addedNamelessSupervariant = true;
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// Always move the default, nameless, variant to the begining of the list.
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AZStd::swap(supervariants.front(), supervariants.back());
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}
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}
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if (!addedNamelessSupervariant)
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{
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supervariants.push_back({});
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// Always move the default, nameless, variant to the begining of the list.
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AZStd::swap(supervariants.front(), supervariants.back());
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}
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return supervariants;
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}
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static void ReadShaderCompilerProfiling([[maybe_unused]] const char* builderName, RHI::ShaderCompilerProfiling& shaderCompilerProfiling, AZStd::string_view shaderPath)
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{
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AZStd::string folderPath;
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AzFramework::StringFunc::Path::GetFullPath(shaderPath.data(), folderPath);
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AZStd::vector<AZStd::string> fileNames;
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IO::FileIOBase::GetInstance()->FindFiles(folderPath.c_str(), "*.profiling", [&](const char* filePath) -> bool
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{
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fileNames.push_back(AZStd::string(filePath));
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return true;
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});
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for (const AZStd::string& fileName : fileNames)
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{
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RHI::ShaderCompilerProfiling profiling;
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auto loadResult = AZ::JsonSerializationUtils::LoadObjectFromFile<RHI::ShaderCompilerProfiling>(profiling, fileName);
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if (!loadResult.IsSuccess())
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{
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AZ_Error(builderName, false, "Failed to load shader compiler profiling from file [%s]", fileName.data());
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AZ_Error(builderName, false, "Loading issues: %s", loadResult.GetError().data());
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continue;
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}
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shaderCompilerProfiling.m_entries.insert(
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shaderCompilerProfiling.m_entries.begin(),
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profiling.m_entries.begin(), profiling.m_entries.end());
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}
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}
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void LogProfilingData(const char* builderName, AZStd::string_view shaderPath)
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{
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RHI::ShaderCompilerProfiling shaderCompilerProfiling;
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ReadShaderCompilerProfiling(builderName, shaderCompilerProfiling, shaderPath);
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struct ProfilingPerCompiler
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{
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size_t m_calls;
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float m_totalElapsedTime;
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};
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// The key is the compiler executable path.
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AZStd::unordered_map<AZStd::string, ProfilingPerCompiler> profilingPerCompiler;
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for (const RHI::ShaderCompilerProfiling::Entry& shaderCompilerProfilingEntry : shaderCompilerProfiling.m_entries)
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{
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auto it = profilingPerCompiler.find(shaderCompilerProfilingEntry.m_executablePath);
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if (it == profilingPerCompiler.end())
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{
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profilingPerCompiler.emplace(
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shaderCompilerProfilingEntry.m_executablePath,
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ProfilingPerCompiler{ 1, shaderCompilerProfilingEntry.m_elapsedTimeSeconds });
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}
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else
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{
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(*it).second.m_calls++;
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(*it).second.m_totalElapsedTime += shaderCompilerProfilingEntry.m_elapsedTimeSeconds;
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}
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}
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|
|
#if defined(AZ_ENABLE_TRACING)
|
|
for (const auto& profiling : profilingPerCompiler)
|
|
{
|
|
AZ_TracePrintf(builderName, "Compiler: %s\n>\tCalls: %d\n>\tTime: %.2f seconds\n",
|
|
profiling.first.c_str(), profiling.second.m_calls, profiling.second.m_totalElapsedTime);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
Outcome<AZStd::string, AZStd::string> ObtainBuildArtifactPathFromShaderAssetBuilder(
|
|
const uint32_t rhiUniqueIndex, const AZStd::string& platformIdentifier, const AZStd::string& shaderJsonPath,
|
|
const uint32_t supervariantIndex, RPI::ShaderAssetSubId shaderAssetSubId)
|
|
{
|
|
// Define a fallback platform ID based on the current host platform
|
|
AzFramework::PlatformId platformId = AZ_TRAIT_ATOM_FALLBACK_ASSET_HOST_PLATFORM;
|
|
|
|
if (platformIdentifier == "pc")
|
|
{
|
|
platformId = AzFramework::PlatformId::PC;
|
|
}
|
|
else if (platformIdentifier == "linux")
|
|
{
|
|
platformId = AzFramework::PlatformId::LINUX_ID;
|
|
}
|
|
else if (platformIdentifier == "mac")
|
|
{
|
|
platformId = AzFramework::PlatformId::MAC_ID;
|
|
}
|
|
else if (platformIdentifier == "android")
|
|
{
|
|
platformId = AzFramework::PlatformId::ANDROID_ID;
|
|
}
|
|
else if (platformIdentifier == "ios")
|
|
{
|
|
platformId = AzFramework::PlatformId::IOS;
|
|
}
|
|
else if (platformIdentifier == "server")
|
|
{
|
|
platformId = AzFramework::PlatformId::SERVER;
|
|
}
|
|
|
|
uint32_t assetSubId = RPI::ShaderAsset::MakeProductAssetSubId(rhiUniqueIndex, supervariantIndex, aznumeric_cast<uint32_t>(shaderAssetSubId));
|
|
auto assetIdOutcome = RPI::AssetUtils::MakeAssetId(shaderJsonPath, assetSubId);
|
|
if (!assetIdOutcome.IsSuccess())
|
|
{
|
|
return Failure(AZStd::string::format(
|
|
"Missing ShaderAssetBuilder product %s, for sub %d", shaderJsonPath.c_str(), (uint32_t)shaderAssetSubId));
|
|
}
|
|
|
|
Data::AssetId assetId = assetIdOutcome.TakeValue();
|
|
// get the relative path:
|
|
AZStd::string assetPath;
|
|
Data::AssetCatalogRequestBus::BroadcastResult(assetPath, &Data::AssetCatalogRequests::GetAssetPathById, assetId);
|
|
|
|
// get the root:
|
|
AZStd::string assetRoot = AzToolsFramework::PlatformAddressedAssetCatalog::GetAssetRootForPlatform(platformId);
|
|
// join
|
|
AZStd::string assetFullPath;
|
|
AzFramework::StringFunc::Path::Join(assetRoot.c_str(), assetPath.c_str(), assetFullPath);
|
|
bool fileExists = IO::FileIOBase::GetInstance()->Exists(assetFullPath.c_str()) &&
|
|
!IO::FileIOBase::GetInstance()->IsDirectory(assetFullPath.c_str());
|
|
if (!fileExists)
|
|
{
|
|
return Failure(AZStd::string::format(
|
|
"asset [%s] from shader source %s and subId %d doesn't exist", assetFullPath.c_str(), shaderJsonPath.c_str(),
|
|
(uint32_t)shaderAssetSubId));
|
|
}
|
|
return AZ::Success(assetFullPath);
|
|
}
|
|
|
|
RHI::Ptr<RHI::PipelineLayoutDescriptor> BuildPipelineLayoutDescriptorForApi(
|
|
[[maybe_unused]] const char* builderName, const RPI::ShaderResourceGroupLayoutList& srgLayoutList, const MapOfStringToStageType& shaderEntryPoints,
|
|
const RHI::ShaderCompilerArguments& shaderCompilerArguments, const RootConstantData& rootConstantData,
|
|
RHI::ShaderPlatformInterface* shaderPlatformInterface, BindingDependencies& bindingDependencies /*inout*/)
|
|
{
|
|
PruneNonEntryFunctions(bindingDependencies, shaderEntryPoints);
|
|
|
|
// Translates from a list of function names that use a resource to a shader stage mask.
|
|
auto getRHIShaderStageMask = [&shaderEntryPoints](const BindingDependencies::FunctionsNameVector& functions) {
|
|
RHI::ShaderStageMask mask = RHI::ShaderStageMask::None;
|
|
// Iterate through all the functions that are using the resource.
|
|
for (const auto& functionName : functions)
|
|
{
|
|
// Search the function name into the list of valid entry points into the shader.
|
|
auto findId =
|
|
AZStd::find_if(shaderEntryPoints.begin(), shaderEntryPoints.end(), [&functionName](const auto& item) {
|
|
return item.first == functionName;
|
|
});
|
|
|
|
if (findId != shaderEntryPoints.end())
|
|
{
|
|
// Use the entry point shader stage type to calculate the mask.
|
|
RHI::ShaderHardwareStage hardwareStage = ToAssetBuilderShaderType(findId->second);
|
|
mask |= static_cast<RHI::ShaderStageMask>(AZ_BIT(static_cast<uint32_t>(RHI::ToRHIShaderStage(hardwareStage))));
|
|
}
|
|
}
|
|
|
|
return mask;
|
|
};
|
|
|
|
// Build general PipelineLayoutDescriptor data that is provided for all platforms
|
|
RHI::Ptr<RHI::PipelineLayoutDescriptor> pipelineLayoutDescriptor =
|
|
shaderPlatformInterface->CreatePipelineLayoutDescriptor();
|
|
RHI::ShaderPlatformInterface::ShaderResourceGroupInfoList srgInfos;
|
|
for (const auto& srgLayout : srgLayoutList)
|
|
{
|
|
// Search the binding info for a Shader Resource Group.
|
|
AZStd::string_view srgName = srgLayout->GetName().GetStringView();
|
|
const BindingDependencies::SrgResources* srgResources = bindingDependencies.GetSrg(srgName);
|
|
if (!srgResources)
|
|
{
|
|
AZ_Error(builderName, false, "SRG %s not found in the dependency dataset", srgName.data());
|
|
return nullptr;
|
|
}
|
|
|
|
RHI::ShaderResourceGroupBindingInfo srgBindingInfo;
|
|
srgBindingInfo.m_spaceId = srgResources->m_registerSpace;
|
|
const RHI::ShaderResourceGroupLayout* layout = srgLayout.get();
|
|
// Calculate the binding in for the constant data. All constant data share the same binding info.
|
|
srgBindingInfo.m_constantDataBindingInfo = {
|
|
getRHIShaderStageMask(srgResources->m_srgConstantsDependencies.m_binding.m_dependentFunctions),
|
|
srgResources->m_srgConstantsDependencies.m_binding.m_registerId};
|
|
// Calculate the binding info for each resource of the Shader Resource Group.
|
|
for (auto const& resource : srgResources->m_resources)
|
|
{
|
|
auto const& resourceInfo = resource.second;
|
|
srgBindingInfo.m_resourcesRegisterMap.insert(
|
|
{AZ::Name(resourceInfo.m_selfName),
|
|
RHI::ResourceBindingInfo(
|
|
getRHIShaderStageMask(resourceInfo.m_dependentFunctions), resourceInfo.m_registerId)});
|
|
}
|
|
pipelineLayoutDescriptor->AddShaderResourceGroupLayoutInfo(*layout, srgBindingInfo);
|
|
srgInfos.push_back(RHI::ShaderPlatformInterface::ShaderResourceGroupInfo{layout, srgBindingInfo});
|
|
}
|
|
|
|
RHI::Ptr<RHI::ConstantsLayout> rootConstantsLayout = RHI::ConstantsLayout::Create();
|
|
for (const auto& constantData : rootConstantData.m_constants)
|
|
{
|
|
RHI::ShaderInputConstantDescriptor rootConstantDesc(
|
|
constantData.m_nameId, constantData.m_constantByteOffset, constantData.m_constantByteSize,
|
|
rootConstantData.m_bindingInfo.m_registerId);
|
|
|
|
rootConstantsLayout->AddShaderInput(rootConstantDesc);
|
|
}
|
|
|
|
|
|
if (!rootConstantsLayout->Finalize())
|
|
{
|
|
AZ_Error(builderName, false, "Failed to finalize root constants layout");
|
|
return nullptr;
|
|
}
|
|
|
|
pipelineLayoutDescriptor->SetRootConstantsLayout(*rootConstantsLayout);
|
|
|
|
RHI::ShaderPlatformInterface::RootConstantsInfo rootConstantInfo;
|
|
rootConstantInfo.m_spaceId = rootConstantData.m_bindingInfo.m_space;
|
|
rootConstantInfo.m_registerId = rootConstantData.m_bindingInfo.m_registerId;
|
|
rootConstantInfo.m_totalSizeInBytes = rootConstantsLayout->GetDataSize();
|
|
|
|
// Build platform-specific PipelineLayoutDescriptor data, and finalize
|
|
if (!shaderPlatformInterface->BuildPipelineLayoutDescriptor(
|
|
pipelineLayoutDescriptor, srgInfos, rootConstantInfo, shaderCompilerArguments))
|
|
{
|
|
AZ_Error(builderName, false, "Failed to build pipeline layout descriptor");
|
|
return nullptr;
|
|
}
|
|
|
|
return pipelineLayoutDescriptor;
|
|
}
|
|
|
|
static bool IsSystemValueSemantic(const AZStd::string_view semantic)
|
|
{
|
|
// https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-semantics#system-value-semantics
|
|
return AzFramework::StringFunc::StartsWith(semantic, "sv_", false);
|
|
}
|
|
|
|
static bool CreateShaderInputContract(
|
|
const AzslData& azslData,
|
|
const AZStd::string& vertexShaderName,
|
|
const RPI::ShaderOptionGroupLayout& shaderOptionGroupLayout,
|
|
const AZStd::string& pathToIaJson,
|
|
RPI::ShaderInputContract& contract)
|
|
{
|
|
StructData inputStruct;
|
|
inputStruct.m_id = "";
|
|
|
|
auto jsonOutcome = JsonSerializationUtils::ReadJsonFile(pathToIaJson, AZ::RPI::JsonUtils::DefaultMaxFileSize);
|
|
if (!jsonOutcome.IsSuccess())
|
|
{
|
|
AZ_Error(ShaderBuilderUtilityName, false, "%s", jsonOutcome.GetError().c_str());
|
|
return AssetBuilderSDK::ProcessJobResult_Failed;
|
|
}
|
|
|
|
AzslCompiler azslc(azslData.m_preprocessedFullPath);
|
|
if (!azslc.ParseIaPopulateStructData(jsonOutcome.GetValue(), vertexShaderName, inputStruct))
|
|
{
|
|
AZ_Error(ShaderBuilderUtilityName, false, "Failed to parse input layout\n");
|
|
return false;
|
|
}
|
|
|
|
if (inputStruct.m_id.empty())
|
|
{
|
|
AZ_Error(
|
|
ShaderBuilderUtilityName, false, "Failed to find the input struct for vertex shader %s.",
|
|
vertexShaderName.c_str());
|
|
return false;
|
|
}
|
|
|
|
for (const auto& member : inputStruct.m_members)
|
|
{
|
|
RHI::ShaderSemantic streamChannelSemantic{Name{member.m_semanticText}, static_cast<uint32_t>(member.m_semanticIndex)};
|
|
|
|
// Semantics that represent a system-generated value do not map to an input stream
|
|
if (IsSystemValueSemantic(streamChannelSemantic.m_name.GetStringView()))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
contract.m_streamChannels.push_back();
|
|
contract.m_streamChannels.back().m_semantic = streamChannelSemantic;
|
|
|
|
if (member.m_variable.m_typeModifier == MatrixMajor::ColumnMajor)
|
|
{
|
|
contract.m_streamChannels.back().m_componentCount = member.m_variable.m_cols;
|
|
}
|
|
else
|
|
{
|
|
contract.m_streamChannels.back().m_componentCount = member.m_variable.m_rows;
|
|
}
|
|
|
|
// [GFX_TODO][ATOM-14475]: Come up with a more elegant way to mark optional channels and their corresponding shader
|
|
// option
|
|
static const char OptionalInputStreamPrefix[] = "m_optional_";
|
|
if (AzFramework::StringFunc::StartsWith(member.m_variable.m_name, OptionalInputStreamPrefix, true))
|
|
{
|
|
AZStd::string expectedOptionName = AZStd::string::format(
|
|
"o_%s_isBound", member.m_variable.m_name.substr(strlen(OptionalInputStreamPrefix)).c_str());
|
|
|
|
RPI::ShaderOptionIndex shaderOptionIndex = shaderOptionGroupLayout.FindShaderOptionIndex(Name{expectedOptionName});
|
|
if (!shaderOptionIndex.IsValid())
|
|
{
|
|
AZ_Error(
|
|
ShaderBuilderUtilityName, false, "Shader option '%s' not found for optional input stream '%s'",
|
|
expectedOptionName.c_str(), member.m_variable.m_name.c_str());
|
|
return false;
|
|
}
|
|
|
|
const RPI::ShaderOptionDescriptor& option = shaderOptionGroupLayout.GetShaderOption(shaderOptionIndex);
|
|
if (option.GetType() != RPI::ShaderOptionType::Boolean)
|
|
{
|
|
AZ_Error(ShaderBuilderUtilityName, false, "Shader option '%s' must be a bool.", expectedOptionName.c_str());
|
|
return false;
|
|
}
|
|
|
|
if (option.GetDefaultValue().GetStringView() != "false")
|
|
{
|
|
AZ_Error(
|
|
ShaderBuilderUtilityName, false, "Shader option '%s' must default to false.",
|
|
expectedOptionName.c_str());
|
|
return false;
|
|
}
|
|
|
|
contract.m_streamChannels.back().m_isOptional = true;
|
|
contract.m_streamChannels.back().m_streamBoundIndicatorIndex = shaderOptionIndex;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool CreateShaderOutputContract(
|
|
const AzslData& azslData,
|
|
const AZStd::string& fragmentShaderName,
|
|
const AZStd::string& pathToOmJson,
|
|
RPI::ShaderOutputContract& contract)
|
|
{
|
|
StructData outputStruct;
|
|
outputStruct.m_id = "";
|
|
|
|
auto jsonOutcome = JsonSerializationUtils::ReadJsonFile(pathToOmJson, AZ::RPI::JsonUtils::DefaultMaxFileSize);
|
|
if (!jsonOutcome.IsSuccess())
|
|
{
|
|
AZ_Error(ShaderBuilderUtilityName, false, "%s", jsonOutcome.GetError().c_str());
|
|
return AssetBuilderSDK::ProcessJobResult_Failed;
|
|
}
|
|
|
|
AzslCompiler azslc(azslData.m_preprocessedFullPath);
|
|
if (!azslc.ParseOmPopulateStructData(jsonOutcome.GetValue(), fragmentShaderName, outputStruct))
|
|
{
|
|
AZ_Error(ShaderBuilderUtilityName, false, "Failed to parse output layout\n");
|
|
return false;
|
|
}
|
|
|
|
for (const auto& member : outputStruct.m_members)
|
|
{
|
|
RHI::ShaderSemantic semantic = RHI::ShaderSemantic::Parse(member.m_semanticText);
|
|
|
|
bool depthFound = false;
|
|
|
|
if (semantic.m_name.GetStringView() == "SV_Target")
|
|
{
|
|
contract.m_requiredColorAttachments.push_back();
|
|
// Render targets only support 1-D vector types and those are always column-major (per DXC)
|
|
contract.m_requiredColorAttachments.back().m_componentCount = member.m_variable.m_cols;
|
|
}
|
|
else if (
|
|
semantic.m_name.GetStringView() == "SV_Depth" || semantic.m_name.GetStringView() == "SV_DepthGreaterEqual" ||
|
|
semantic.m_name.GetStringView() == "SV_DepthLessEqual")
|
|
{
|
|
if (depthFound)
|
|
{
|
|
AZ_Error(
|
|
ShaderBuilderUtilityName, false,
|
|
"SV_Depth specified more than once in the fragment shader output structure");
|
|
return false;
|
|
}
|
|
depthFound = true;
|
|
}
|
|
else
|
|
{
|
|
AZ_Error(
|
|
ShaderBuilderUtilityName, false, "Unsupported shader output semantic '%s'.", semantic.m_name.GetCStr());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CreateShaderInputAndOutputContracts(
|
|
const AzslData& azslData,
|
|
const MapOfStringToStageType& shaderEntryPoints,
|
|
const RPI::ShaderOptionGroupLayout& shaderOptionGroupLayout,
|
|
const AZStd::string& pathToOmJson,
|
|
const AZStd::string& pathToIaJson,
|
|
RPI::ShaderInputContract& shaderInputContract,
|
|
RPI::ShaderOutputContract& shaderOutputContract,
|
|
size_t& colorAttachmentCount)
|
|
{
|
|
bool success = true;
|
|
for (const auto& shaderEntryPoint : shaderEntryPoints)
|
|
{
|
|
auto shaderEntryName = shaderEntryPoint.first;
|
|
auto shaderStageType = shaderEntryPoint.second;
|
|
|
|
if (shaderStageType == RPI::ShaderStageType::Vertex)
|
|
{
|
|
const bool layoutCreated = CreateShaderInputContract(azslData, shaderEntryName, shaderOptionGroupLayout, pathToIaJson, shaderInputContract);
|
|
if (!layoutCreated)
|
|
{
|
|
success = false;
|
|
AZ_Error(
|
|
ShaderBuilderUtilityName, false, "Could not create the input contract for the vertex function %s",
|
|
shaderEntryName.c_str());
|
|
continue; // Using continue to report all the errors found
|
|
}
|
|
}
|
|
|
|
if (shaderStageType == RPI::ShaderStageType::Fragment)
|
|
{
|
|
const bool layoutCreated =
|
|
CreateShaderOutputContract(azslData, shaderEntryName, pathToOmJson, shaderOutputContract);
|
|
if (!layoutCreated)
|
|
{
|
|
success = false;
|
|
AZ_Error(
|
|
ShaderBuilderUtilityName, false, "Could not create the output contract for the fragment function %s",
|
|
shaderEntryName.c_str());
|
|
continue; // Using continue to report all the errors found
|
|
}
|
|
|
|
colorAttachmentCount = shaderOutputContract.m_requiredColorAttachments.size();
|
|
}
|
|
}
|
|
return success;
|
|
}
|
|
|
|
IncludedFilesParser::IncludedFilesParser()
|
|
{
|
|
AZStd::regex regex(R"(#\s*include\s+[<|"]([\w|/|\\|\.|-]+)[>|"])", AZStd::regex::ECMAScript);
|
|
m_includeRegex.swap(regex);
|
|
}
|
|
|
|
AZStd::vector<AZStd::string> IncludedFilesParser::ParseStringAndGetIncludedFiles(AZStd::string_view haystack) const
|
|
{
|
|
AZStd::vector<AZStd::string> listOfFilePaths;
|
|
AZStd::smatch match;
|
|
AZStd::string::const_iterator searchStart(haystack.cbegin());
|
|
while (AZStd::regex_search(searchStart, haystack.cend(), match, m_includeRegex))
|
|
{
|
|
if (match.size() > 1)
|
|
{
|
|
AZStd::string relativeFilePath(match[1].str().c_str());
|
|
AzFramework::StringFunc::Path::Normalize(relativeFilePath);
|
|
listOfFilePaths.push_back(relativeFilePath);
|
|
}
|
|
searchStart = match.suffix().first;
|
|
}
|
|
return listOfFilePaths;
|
|
}
|
|
|
|
AZ::Outcome<AZStd::vector<AZStd::string>, AZStd::string> IncludedFilesParser::ParseFileAndGetIncludedFiles(AZStd::string_view sourceFilePath) const
|
|
{
|
|
AZ::IO::FileIOStream stream(sourceFilePath.data(), AZ::IO::OpenMode::ModeRead);
|
|
if (!stream.IsOpen())
|
|
{
|
|
return AZ::Failure(AZStd::string::format("\"%s\" source file could not be opened.", sourceFilePath.data()));
|
|
}
|
|
|
|
if (!stream.CanRead())
|
|
{
|
|
return AZ::Failure(AZStd::string::format("\"%s\" source file could not be read.", sourceFilePath.data()));
|
|
}
|
|
|
|
AZStd::string hayStack;
|
|
hayStack.resize_no_construct(stream.GetLength());
|
|
stream.Read(stream.GetLength(), hayStack.data());
|
|
|
|
auto listOfFilePaths = ParseStringAndGetIncludedFiles(hayStack);
|
|
return AZ::Success(AZStd::move(listOfFilePaths));
|
|
}
|
|
|
|
} // namespace ShaderBuilderUtility
|
|
} // namespace ShaderBuilder
|
|
} // AZ
|