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o3de/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/ExecutionLogAsset.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

67 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <ScriptCanvas/Core/ExecutionNotificationsBus.h>
namespace ScriptCanvas
{
struct LoggableEvent;
struct ExecutionLogData
{
AZ_TYPE_INFO(ExecutionLogData, "{8813C6D6-7FC6-4A41-B77B-5B8BFC9C4C01}");
AZ_CLASS_ALLOCATOR(ExecutionLogData, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflectContext);
AZStd::vector<LoggableEvent*> m_events;
ExecutionLogData() = default;
ExecutionLogData(const ExecutionLogData& source);
ExecutionLogData(ExecutionLogData&&);
~ExecutionLogData();
void Clear();
ExecutionLogData& operator=(const ExecutionLogData& source);
ExecutionLogData& operator=(ExecutionLogData&&);
};
class ExecutionLogAsset
: public AZ::Data::AssetData
{
public:
AZ_RTTI(ExecutionLogAsset, "{2D49C2E2-2CAF-4F3F-8BED-D613DC16D3F5}", AZ::Data::AssetData);
AZ_CLASS_ALLOCATOR(ExecutionLogAsset, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflectContext);
static const char* GetDisplayName() { return "ScriptCanvas Log"; }
static const char* GetGroup() { return "ScriptCanvasLogs"; }
static const char* GetFileExtension() { return "scriptcanvas_log"; }
static const char* GetFileFilter() { return "*.scriptcanvas_log"; }
static const char* GetDefaultDirectoryRoot();
static const char* GetDefaultDirectoryPath() { return "/Gems/ScriptCanvas/Assets/Logs/"; }
ExecutionLogAsset(const AZ::Data::AssetId& assetId = AZ::Data::AssetId(), AZ::Data::AssetData::AssetStatus status = AZ::Data::AssetData::AssetStatus::NotLoaded);
const ExecutionLogData& GetData() const { return m_logData; }
ExecutionLogData& GetData() { return m_logData; }
void SetData(const ExecutionLogData& runtimeData);
protected:
friend class ExecutionLogAssetHandler;
ExecutionLogAsset(const ExecutionLogAsset&) = delete;
ExecutionLogData m_logData;
};
}