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o3de/AutomatedTesting/Materials
santorac c6b209ace0 Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure.
I added an ApplyPropertyRenames function to MaterialTypeAsset very similar to the one in MaterialTypeSourceData.
Updated the MaterialAssignment class to apply any property renames when it discovers the old name doesn't work. This will be written to disk when the level or prefab is saved.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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Default Integrating github/staging through commit ab87ed9 5 years ago
clouds Integrating latest 47acbe8 5 years ago
DefaultPBR.material Integrating github/staging through commit ab87ed9 5 years ago
DefaultPBRTransparent.material Integrating github/staging through commit ab87ed9 5 years ago
MinimalBlue.material Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure. 4 years ago
UVs.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
UVs.material Integrating github/staging through commit ab87ed9 5 years ago
UVs.materialtype Integrating github/staging through commit ab87ed9 5 years ago
UVs.shader Integrating github/staging through commit ab87ed9 5 years ago
am_grass1.mtl Integrating latest 47acbe8 5 years ago
am_rockground.mtl Integrating latest 47acbe8 5 years ago
basic_grey.material Integrating github/staging through commit ab87ed9 5 years ago
floor_tile.mtl Integrating latest 47acbe8 5 years ago
ter_layer_green.mtl Integrating latest 47acbe8 5 years ago
terrain_grass_01.mtl Integrating latest 47acbe8 5 years ago
test_texture_sequence.mtl Integrating latest 47acbe8 5 years ago