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239 lines
8.7 KiB
C++
239 lines
8.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <PhysX_precompiled.h>
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#include <Pipeline/MeshAssetHandler.h>
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#include <AzCore/IO/GenericStreams.h>
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/Serialization/Utils.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <PhysX/MeshAsset.h>
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#include <PhysX/SystemComponentBus.h>
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#include <Source/Pipeline/MeshAssetHandler.h>
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namespace PhysX
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{
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namespace Pipeline
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{
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const char* MeshAssetHandler::s_assetFileExtension = "pxmesh";
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MeshAssetHandler::MeshAssetHandler()
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{
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Register();
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}
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MeshAssetHandler::~MeshAssetHandler()
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{
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Unregister();
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}
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void MeshAssetHandler::Register()
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{
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bool assetManagerReady = AZ::Data::AssetManager::IsReady();
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AZ_Error("PhysX Mesh Asset", assetManagerReady, "Asset manager isn't ready.");
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if (assetManagerReady)
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{
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AZ::Data::AssetManager::Instance().RegisterHandler(this, AZ::AzTypeInfo<MeshAsset>::Uuid());
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}
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AZ::AssetTypeInfoBus::Handler::BusConnect(AZ::AzTypeInfo<MeshAsset>::Uuid());
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}
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void MeshAssetHandler::Unregister()
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{
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AZ::AssetTypeInfoBus::Handler::BusDisconnect();
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if (AZ::Data::AssetManager::IsReady())
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{
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AZ::Data::AssetManager::Instance().UnregisterHandler(this);
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}
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}
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// AZ::AssetTypeInfoBus
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AZ::Data::AssetType MeshAssetHandler::GetAssetType() const
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{
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return AZ::AzTypeInfo<MeshAsset>::Uuid();
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}
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void MeshAssetHandler::GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions)
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{
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extensions.push_back(s_assetFileExtension);
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}
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const char* MeshAssetHandler::GetAssetTypeDisplayName() const
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{
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return "PhysX Collision Mesh (PhysX Gem)";
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}
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const char* MeshAssetHandler::GetBrowserIcon() const
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{
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return "Icons/Components/ColliderMesh.svg";
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}
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const char* MeshAssetHandler::GetGroup() const
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{
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return "Physics";
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}
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// Disable spawning of physics asset entities on drag and drop
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AZ::Uuid MeshAssetHandler::GetComponentTypeId() const
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{
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// NOTE: This doesn't do anything when CanCreateComponent returns false
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return AZ::Uuid("{FD429282-A075-4966-857F-D0BBF186CFE6}"); // EditorColliderComponent
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}
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bool MeshAssetHandler::CanCreateComponent([[maybe_unused]] const AZ::Data::AssetId& assetId) const
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{
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return false;
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}
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// AZ::Data::AssetHandler
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AZ::Data::AssetPtr MeshAssetHandler::CreateAsset([[maybe_unused]] const AZ::Data::AssetId& id, const AZ::Data::AssetType& type)
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{
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if (type == AZ::AzTypeInfo<MeshAsset>::Uuid())
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{
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return aznew MeshAsset();
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}
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AZ_Error("PhysX Mesh Asset", false, "This handler deals only with PhysXMeshAsset type.");
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return nullptr;
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}
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AZ::Data::AssetHandler::LoadResult MeshAssetHandler::LoadAssetData(
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const AZ::Data::Asset<AZ::Data::AssetData>& asset,
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AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
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[[maybe_unused]] const AZ::Data::AssetFilterCB& assetLoadFilterCB)
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{
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MeshAsset* meshAsset = asset.GetAs<MeshAsset>();
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if (!meshAsset)
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{
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AZ_Error("PhysX Mesh Asset", false, "This should be a PhysXMeshAsset, as this is the only type we process.");
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return AZ::Data::AssetHandler::LoadResult::Error;
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}
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AZ::SerializeContext* serializeContext = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationRequests::GetSerializeContext);
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if (!AZ::Utils::LoadObjectFromStreamInPlace(*stream, meshAsset->m_assetData, serializeContext))
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{
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return AZ::Data::AssetHandler::LoadResult::Error;
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}
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return AZ::Data::AssetHandler::LoadResult::LoadComplete;
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}
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void MeshAssetHandler::DestroyAsset(AZ::Data::AssetPtr ptr)
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{
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delete ptr;
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}
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void MeshAssetHandler::GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes)
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{
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assetTypes.push_back(AZ::AzTypeInfo<MeshAsset>::Uuid());
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}
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void MeshAssetData::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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AssetColliderConfiguration::Reflect(context);
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serializeContext->ClassDeprecate("MeshAssetCookedData", "{82955F2F-4DA1-4AEF-ACEF-0AE16BA20EF4}");
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serializeContext->Class<MeshAssetData>()
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->Field("ColliderShapes", &MeshAssetData::m_colliderShapes)
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->Field("SurfaceNames", &MeshAssetData::m_materialNames)
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->Field("MaterialNames", &MeshAssetData::m_physicsMaterialNames)
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->Field("MaterialIndexPerShape", &MeshAssetData::m_materialIndexPerShape)
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;
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}
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}
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void MeshAsset::Reflect(AZ::ReflectContext* context)
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{
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MeshAssetData::Reflect(context);
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<MeshAsset>()
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->Field("MeshAssetData", &MeshAsset::m_assetData)
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;
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// Note: This class needs to have edit context reflection so PropertyAssetCtrl::OnEditButtonClicked
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// can open the asset with the preferred asset editor (FBX Settings).
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if (auto* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<MeshAsset>("PhysX Mesh Asset", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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;
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}
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}
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}
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void AssetColliderConfiguration::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<AssetColliderConfiguration>()
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->Field("CollisionLayer", &AssetColliderConfiguration::m_collisionLayer)
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->Field("CollisionGroupId", &AssetColliderConfiguration::m_collisionGroupId)
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->Field("isTrigger", &AssetColliderConfiguration::m_isTrigger)
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->Field("Transform", &AssetColliderConfiguration::m_transform)
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->Field("Tag", &AssetColliderConfiguration::m_tag)
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;
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}
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}
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void AssetColliderConfiguration::UpdateColliderConfiguration(Physics::ColliderConfiguration& colliderConfiguration) const
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{
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if (m_collisionLayer)
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{
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colliderConfiguration.m_collisionLayer = *m_collisionLayer;
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}
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if (m_collisionGroupId)
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{
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colliderConfiguration.m_collisionGroupId = *m_collisionGroupId;
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}
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if (m_isTrigger)
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{
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colliderConfiguration.m_isTrigger = *m_isTrigger;
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}
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if (m_transform)
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{
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// Apply the local shape transform to the collider one
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AZ::Transform existingTransform =
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AZ::Transform::CreateFromQuaternionAndTranslation(colliderConfiguration.m_rotation, colliderConfiguration.m_position);
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AZ::Transform shapeTransform = *m_transform;
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shapeTransform.ExtractUniformScale();
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shapeTransform = existingTransform * shapeTransform;
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colliderConfiguration.m_position = shapeTransform.GetTranslation();
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colliderConfiguration.m_rotation = shapeTransform.GetRotation();
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colliderConfiguration.m_rotation.Normalize();
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}
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if (m_tag)
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{
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colliderConfiguration.m_tag = *m_tag;
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}
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}
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} //namespace Pipeline
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} // namespace PhysX
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