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o3de/Gems/PhysX/Code/Source/Pipeline/MeshAssetHandler.cpp

239 lines
8.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <PhysX_precompiled.h>
#include <Pipeline/MeshAssetHandler.h>
#include <AzCore/IO/GenericStreams.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/Serialization/EditContext.h>
#include <PhysX/MeshAsset.h>
#include <PhysX/SystemComponentBus.h>
#include <Source/Pipeline/MeshAssetHandler.h>
namespace PhysX
{
namespace Pipeline
{
const char* MeshAssetHandler::s_assetFileExtension = "pxmesh";
MeshAssetHandler::MeshAssetHandler()
{
Register();
}
MeshAssetHandler::~MeshAssetHandler()
{
Unregister();
}
void MeshAssetHandler::Register()
{
bool assetManagerReady = AZ::Data::AssetManager::IsReady();
AZ_Error("PhysX Mesh Asset", assetManagerReady, "Asset manager isn't ready.");
if (assetManagerReady)
{
AZ::Data::AssetManager::Instance().RegisterHandler(this, AZ::AzTypeInfo<MeshAsset>::Uuid());
}
AZ::AssetTypeInfoBus::Handler::BusConnect(AZ::AzTypeInfo<MeshAsset>::Uuid());
}
void MeshAssetHandler::Unregister()
{
AZ::AssetTypeInfoBus::Handler::BusDisconnect();
if (AZ::Data::AssetManager::IsReady())
{
AZ::Data::AssetManager::Instance().UnregisterHandler(this);
}
}
// AZ::AssetTypeInfoBus
AZ::Data::AssetType MeshAssetHandler::GetAssetType() const
{
return AZ::AzTypeInfo<MeshAsset>::Uuid();
}
void MeshAssetHandler::GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions)
{
extensions.push_back(s_assetFileExtension);
}
const char* MeshAssetHandler::GetAssetTypeDisplayName() const
{
return "PhysX Collision Mesh (PhysX Gem)";
}
const char* MeshAssetHandler::GetBrowserIcon() const
{
return "Icons/Components/ColliderMesh.svg";
}
const char* MeshAssetHandler::GetGroup() const
{
return "Physics";
}
// Disable spawning of physics asset entities on drag and drop
AZ::Uuid MeshAssetHandler::GetComponentTypeId() const
{
// NOTE: This doesn't do anything when CanCreateComponent returns false
return AZ::Uuid("{FD429282-A075-4966-857F-D0BBF186CFE6}"); // EditorColliderComponent
}
bool MeshAssetHandler::CanCreateComponent([[maybe_unused]] const AZ::Data::AssetId& assetId) const
{
return false;
}
// AZ::Data::AssetHandler
AZ::Data::AssetPtr MeshAssetHandler::CreateAsset([[maybe_unused]] const AZ::Data::AssetId& id, const AZ::Data::AssetType& type)
{
if (type == AZ::AzTypeInfo<MeshAsset>::Uuid())
{
return aznew MeshAsset();
}
AZ_Error("PhysX Mesh Asset", false, "This handler deals only with PhysXMeshAsset type.");
return nullptr;
}
AZ::Data::AssetHandler::LoadResult MeshAssetHandler::LoadAssetData(
const AZ::Data::Asset<AZ::Data::AssetData>& asset,
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
[[maybe_unused]] const AZ::Data::AssetFilterCB& assetLoadFilterCB)
{
MeshAsset* meshAsset = asset.GetAs<MeshAsset>();
if (!meshAsset)
{
AZ_Error("PhysX Mesh Asset", false, "This should be a PhysXMeshAsset, as this is the only type we process.");
return AZ::Data::AssetHandler::LoadResult::Error;
}
AZ::SerializeContext* serializeContext = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationRequests::GetSerializeContext);
if (!AZ::Utils::LoadObjectFromStreamInPlace(*stream, meshAsset->m_assetData, serializeContext))
{
return AZ::Data::AssetHandler::LoadResult::Error;
}
return AZ::Data::AssetHandler::LoadResult::LoadComplete;
}
void MeshAssetHandler::DestroyAsset(AZ::Data::AssetPtr ptr)
{
delete ptr;
}
void MeshAssetHandler::GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes)
{
assetTypes.push_back(AZ::AzTypeInfo<MeshAsset>::Uuid());
}
void MeshAssetData::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
AssetColliderConfiguration::Reflect(context);
serializeContext->ClassDeprecate("MeshAssetCookedData", "{82955F2F-4DA1-4AEF-ACEF-0AE16BA20EF4}");
serializeContext->Class<MeshAssetData>()
->Field("ColliderShapes", &MeshAssetData::m_colliderShapes)
->Field("SurfaceNames", &MeshAssetData::m_materialNames)
->Field("MaterialNames", &MeshAssetData::m_physicsMaterialNames)
->Field("MaterialIndexPerShape", &MeshAssetData::m_materialIndexPerShape)
;
}
}
void MeshAsset::Reflect(AZ::ReflectContext* context)
{
MeshAssetData::Reflect(context);
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<MeshAsset>()
->Field("MeshAssetData", &MeshAsset::m_assetData)
;
// Note: This class needs to have edit context reflection so PropertyAssetCtrl::OnEditButtonClicked
// can open the asset with the preferred asset editor (FBX Settings).
if (auto* editContext = serializeContext->GetEditContext())
{
editContext->Class<MeshAsset>("PhysX Mesh Asset", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
;
}
}
}
void AssetColliderConfiguration::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AssetColliderConfiguration>()
->Field("CollisionLayer", &AssetColliderConfiguration::m_collisionLayer)
->Field("CollisionGroupId", &AssetColliderConfiguration::m_collisionGroupId)
->Field("isTrigger", &AssetColliderConfiguration::m_isTrigger)
->Field("Transform", &AssetColliderConfiguration::m_transform)
->Field("Tag", &AssetColliderConfiguration::m_tag)
;
}
}
void AssetColliderConfiguration::UpdateColliderConfiguration(Physics::ColliderConfiguration& colliderConfiguration) const
{
if (m_collisionLayer)
{
colliderConfiguration.m_collisionLayer = *m_collisionLayer;
}
if (m_collisionGroupId)
{
colliderConfiguration.m_collisionGroupId = *m_collisionGroupId;
}
if (m_isTrigger)
{
colliderConfiguration.m_isTrigger = *m_isTrigger;
}
if (m_transform)
{
// Apply the local shape transform to the collider one
AZ::Transform existingTransform =
AZ::Transform::CreateFromQuaternionAndTranslation(colliderConfiguration.m_rotation, colliderConfiguration.m_position);
AZ::Transform shapeTransform = *m_transform;
shapeTransform.ExtractUniformScale();
shapeTransform = existingTransform * shapeTransform;
colliderConfiguration.m_position = shapeTransform.GetTranslation();
colliderConfiguration.m_rotation = shapeTransform.GetRotation();
colliderConfiguration.m_rotation.Normalize();
}
if (m_tag)
{
colliderConfiguration.m_tag = *m_tag;
}
}
} //namespace Pipeline
} // namespace PhysX