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48 lines
1.7 KiB
Python
48 lines
1.7 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Built-in Imports
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from __future__ import annotations
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# Open 3D Engine Imports
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import azlmbr.bus as bus
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import azlmbr.asset as azasset
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import azlmbr.math as math
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class Asset:
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"""
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Used to find Asset Id by its path and path of asset by its Id
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If a component has any asset property, then this class object can be called as:
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asset_id = editor_python_test_tools.editor_entity_utils.EditorComponent.get_component_property_value(<arguments>)
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asset = asset_utils.Asset(asset_id)
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"""
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def __init__(self, id: azasset.AssetId):
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self.id: azasset.AssetId = id
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# Creation functions
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@classmethod
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def find_asset_by_path(cls, path: str, RegisterType: bool = False) -> Asset:
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"""
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:param path: Absolute file path of the asset
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:param RegisterType: Whether to register the asset if it's not in the database,
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default to false for the general case
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:return: Asset object associated with file path
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"""
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asset_id = azasset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", path, math.Uuid(), RegisterType)
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assert asset_id.is_valid(), f"Couldn't find Asset with path: {path}"
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asset = cls(asset_id)
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return asset
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# Methods
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def get_path(self) -> str:
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"""
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:return: Absolute file path of Asset
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"""
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assert self.id.is_valid(), "Invalid Asset Id"
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return azasset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetPathById", self.id)
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