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o3de/Gems/Atom/Feature/Common/Code/Source/RayTracing
dmcdiarmid-ly c58a742296 Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
Switched to HDR irradiance.
SDK Update.
Fixed a Vulkan validation error on RayTracingSceneSrg::MeshInfo.
Improvements to DiffuseProbeGrid blending.

Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
4 years ago
..
RayTracingAccelerationStructurePass.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
RayTracingAccelerationStructurePass.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
RayTracingFeatureProcessor.cpp Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
RayTracingFeatureProcessor.h Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
RayTracingPass.cpp Added RayTracingPass support for the Scene Srg. 4 years ago
RayTracingPass.h Added RayTracingPass support for the Scene Srg. 4 years ago
RayTracingPassData.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago