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o3de/Gems/Atom/Feature/Common/Code/Source/DiffuseGlobalIllumination
dmcdiarmid-ly 797af76f0e Minor changes to DiffuseProbeGridDownsamplePass
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
4 years ago
..
DiffuseGlobalIlluminationFeatureProcessor.cpp Added DiffuseProbeGridDownsamplePass, which will disable when there are no DiffuseProbeGrids in the scene. 4 years ago
DiffuseGlobalIlluminationFeatureProcessor.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
DiffuseProbeGrid.cpp Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
DiffuseProbeGrid.h Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
DiffuseProbeGridBlendDistancePass.cpp Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
DiffuseProbeGridBlendDistancePass.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
DiffuseProbeGridBlendIrradiancePass.cpp Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
DiffuseProbeGridBlendIrradiancePass.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
DiffuseProbeGridBorderUpdatePass.cpp Create helper function for getting threads per (#4480) 4 years ago
DiffuseProbeGridBorderUpdatePass.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
DiffuseProbeGridClassificationPass.cpp Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
DiffuseProbeGridClassificationPass.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
DiffuseProbeGridDownsamplePass.cpp Minor changes to DiffuseProbeGridDownsamplePass 4 years ago
DiffuseProbeGridDownsamplePass.h Minor changes to DiffuseProbeGridDownsamplePass 4 years ago
DiffuseProbeGridFeatureProcessor.cpp Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
DiffuseProbeGridFeatureProcessor.h Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
DiffuseProbeGridRayTracingPass.cpp Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
DiffuseProbeGridRayTracingPass.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
DiffuseProbeGridRelocationPass.cpp Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
DiffuseProbeGridRelocationPass.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
DiffuseProbeGridRenderPass.cpp Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
DiffuseProbeGridRenderPass.h Moved render checks to a ShouldRender() helper function. 5 years ago
DiffuseProbeGridTextureReadback.cpp Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
DiffuseProbeGridTextureReadback.h Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago