1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
138 lines
5.2 KiB
C++
138 lines
5.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "BinaryOperation.h"
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namespace ScriptCanvas
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{
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namespace Nodes
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{
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namespace Math
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{
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void Sum::Reflect(AZ::ReflectContext* reflection)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
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if (serializeContext)
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{
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serializeContext->Class<Sum, Number>()
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->Version(2)
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->Field("A", &Sum::m_a)
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->Field("B", &Sum::m_b)
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;
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<Sum>("Sum", "Performs the sum between two numbers.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Sum.png")
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;
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}
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}
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AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(reflection);
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if (behaviorContext)
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{
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behaviorContext->Class<Sum>("Sum")
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->Method("In", &Sum::OnInputSignal)
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->Attribute(ScriptCanvas::Attributes::Input, true)
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->Method("Out", &Sum::SignalOutput)
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->Attribute(ScriptCanvas::Attributes::Output, true)
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->Property("A", BehaviorValueProperty(&Sum::m_a))
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->Property("B", BehaviorValueProperty(&Sum::m_b))
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->Property("This", BehaviorValueProperty(&Sum::m_sum))
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;
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}
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}
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Sum::Sum()
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: Number()
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{}
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Sum::~Sum()
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{}
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void Sum::OnEntry()
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{
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m_status = ExecutionStatus::Immediate;
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m_executionMode = ExecutionStatus::Immediate;
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}
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void Sum::OnInputSignal(const SlotID& slot)
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{
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//static const SlotID& inSlot = SlotID("In");
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//if (slot == inSlot)
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//{
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// Types::Value* result = nullptr;
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// if (auto value = azdynamic_cast<Types::ValueInt*>(Evaluate(SlotID("This"))))
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// {
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// m_value = value->Get();
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// }
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//}
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}
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void Sum::OnExecute(double deltaTime)
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{
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if (m_status != ExecutionStatus::NotStarted)
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{
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EvaluateSlot(SlotID("GetThis"));
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SignalOutput(SlotID("Out"));
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}
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}
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AZ::BehaviorValueParameter Sum::EvaluateSlot(const ScriptCanvas::SlotID& slotId)
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{
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ScriptCanvas::Slot* slot = GetSlot(slotId);
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if (slot)
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{
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if (slot->GetType() == ScriptCanvas::SlotType::Setter)
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{
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if (!slot->GetConnectionList().empty())
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{
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auto connection = slot->GetConnectionList()[0];
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// Evaluate the node connected to this slot, we'll set our value according to it.
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AZ::BehaviorValueParameter parameter;
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ScriptCanvas::NodeServiceRequestBus::EventResult(parameter, connection.GetNodeId(), &NodeServiceRequests::EvaluateSlot, connection.GetSlotId());
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return slot->GetProperty() ? ScriptCanvas::SafeSet<Types::ValueFloat>(parameter, slot->GetProperty()->m_setter, this) : parameter;
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}
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}
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else if (slot->GetType() == ScriptCanvas::SlotType::Getter)
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{
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static const ScriptCanvas::SlotID aSlot("SetA");
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static const ScriptCanvas::SlotID bSlot("SetB");
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// Evaluating each slot will invoke its setter which, if there is a connection it will get evaluate and
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// return the connected value, otherwise we'll use the default value of the property.
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EvaluateSlot(aSlot);
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EvaluateSlot(bSlot);
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// Both m_a and m_b have been resolved so we'll do the sum and return it.
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m_sum = m_a.Get() + m_b.Get();
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return AZ::BehaviorValueParameter(&m_sum);
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}
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}
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// There was no connection to invoke a setter
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return AZ::BehaviorValueParameter();
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}
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Types::Value* Sum::Evaluate(const SlotID& slot)
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{
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AZ_Assert(false, "Deprecated");
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return nullptr;
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}
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}
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}
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}
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