Files
o3de/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/BinaryOperation.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "BinaryOperation.h"
namespace ScriptCanvas
{
namespace Nodes
{
namespace Math
{
void Sum::Reflect(AZ::ReflectContext* reflection)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->Class<Sum, Number>()
->Version(2)
->Field("A", &Sum::m_a)
->Field("B", &Sum::m_b)
;
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<Sum>("Sum", "Performs the sum between two numbers.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Sum.png")
;
}
}
AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(reflection);
if (behaviorContext)
{
behaviorContext->Class<Sum>("Sum")
->Method("In", &Sum::OnInputSignal)
->Attribute(ScriptCanvas::Attributes::Input, true)
->Method("Out", &Sum::SignalOutput)
->Attribute(ScriptCanvas::Attributes::Output, true)
->Property("A", BehaviorValueProperty(&Sum::m_a))
->Property("B", BehaviorValueProperty(&Sum::m_b))
->Property("This", BehaviorValueProperty(&Sum::m_sum))
;
}
}
Sum::Sum()
: Number()
{}
Sum::~Sum()
{}
void Sum::OnEntry()
{
m_status = ExecutionStatus::Immediate;
m_executionMode = ExecutionStatus::Immediate;
}
void Sum::OnInputSignal(const SlotID& slot)
{
//static const SlotID& inSlot = SlotID("In");
//if (slot == inSlot)
//{
// Types::Value* result = nullptr;
// if (auto value = azdynamic_cast<Types::ValueInt*>(Evaluate(SlotID("This"))))
// {
// m_value = value->Get();
// }
//}
}
void Sum::OnExecute(double deltaTime)
{
if (m_status != ExecutionStatus::NotStarted)
{
EvaluateSlot(SlotID("GetThis"));
SignalOutput(SlotID("Out"));
}
}
AZ::BehaviorValueParameter Sum::EvaluateSlot(const ScriptCanvas::SlotID& slotId)
{
ScriptCanvas::Slot* slot = GetSlot(slotId);
if (slot)
{
if (slot->GetType() == ScriptCanvas::SlotType::Setter)
{
if (!slot->GetConnectionList().empty())
{
auto connection = slot->GetConnectionList()[0];
// Evaluate the node connected to this slot, we'll set our value according to it.
AZ::BehaviorValueParameter parameter;
ScriptCanvas::NodeServiceRequestBus::EventResult(parameter, connection.GetNodeId(), &NodeServiceRequests::EvaluateSlot, connection.GetSlotId());
return slot->GetProperty() ? ScriptCanvas::SafeSet<Types::ValueFloat>(parameter, slot->GetProperty()->m_setter, this) : parameter;
}
}
else if (slot->GetType() == ScriptCanvas::SlotType::Getter)
{
static const ScriptCanvas::SlotID aSlot("SetA");
static const ScriptCanvas::SlotID bSlot("SetB");
// Evaluating each slot will invoke its setter which, if there is a connection it will get evaluate and
// return the connected value, otherwise we'll use the default value of the property.
EvaluateSlot(aSlot);
EvaluateSlot(bSlot);
// Both m_a and m_b have been resolved so we'll do the sum and return it.
m_sum = m_a.Get() + m_b.Get();
return AZ::BehaviorValueParameter(&m_sum);
}
}
// There was no connection to invoke a setter
return AZ::BehaviorValueParameter();
}
Types::Value* Sum::Evaluate(const SlotID& slot)
{
AZ_Assert(false, "Deprecated");
return nullptr;
}
}
}
}