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45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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namespace PythonAssetBuilder
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{
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class PythonBuilderWorker;
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//! A notification bus for Python asset builder to hook into to operate asset building events
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class PythonBuilderNotifications
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
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using BusIdType = AZ::Uuid; //< JobId
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//////////////////////////////////////////////////////////////////////////
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//! creates jobs response using a request input
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virtual AssetBuilderSDK::CreateJobsResponse OnCreateJobsRequest(const AssetBuilderSDK::CreateJobsRequest& request) = 0;
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//! processes a source asset using a job request input
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virtual AssetBuilderSDK::ProcessJobResponse OnProcessJobRequest(const AssetBuilderSDK::ProcessJobRequest& request) = 0;
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//! signals when the entire asset building system is shutting down
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virtual void OnShutdown() = 0;
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//! signals the current job being processed should be canceled
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virtual void OnCancel() = 0;
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};
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using PythonBuilderNotificationBus = AZ::EBus<PythonBuilderNotifications>;
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}
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