1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
91 lines
3.2 KiB
C++
91 lines
3.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Asset/BlastAsset.h>
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#include <AzCore/std/parallel/lock.h>
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#include <Blast/BlastSystemBus.h>
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#include <NvBlastExtAssetUtils.h>
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#include <NvBlastExtPxSerialization.h>
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#include <NvBlastExtSerialization.h>
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#include <NvBlastExtTkSerialization.h>
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#include <NvBlastTkAsset.h>
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#include <NvBlastTypes.h>
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namespace Blast
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{
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AZStd::mutex BlastAsset::s_assetCreationMutex;
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BlastAsset::BlastAsset(Nv::Blast::ExtPxAsset* pxAsset, NvBlastExtDamageAccelerator* damageAccelerator)
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: m_pxAsset(pxAsset)
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, m_damageAccelerator(damageAccelerator)
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, m_bondHealthMax(0)
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{
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}
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bool BlastAsset::LoadFromBuffer(void* buffer, size_t bytesSize)
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{
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Nv::Blast::ExtSerialization* serialization = nullptr;
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BlastSystemRequestBus::BroadcastResult(serialization, &BlastSystemRequestBus::Events::GetExtSerialization);
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if (serialization == nullptr)
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{
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AZ_Error("Blast", false, "Trying to load blast asset before blast system has initialized.");
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return false;
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}
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AZ::u32 objectTypeId;
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void* asset = nullptr;
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{
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AZStd::lock_guard<AZStd::mutex> lock(s_assetCreationMutex);
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asset = serialization->deserializeFromBuffer(buffer, bytesSize, &objectTypeId);
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}
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if (asset == nullptr)
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{
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AZ_Error("Blast", asset != nullptr, "can't load .blast file.");
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return false;
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}
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else if (objectTypeId == Nv::Blast::ExtPxObjectTypeID::Asset)
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{
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m_pxAsset.reset(reinterpret_cast<Nv::Blast::ExtPxAsset*>(asset));
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const Nv::Blast::TkAsset& tkAsset = m_pxAsset->getTkAsset();
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NvBlastAsset* llAsset = const_cast<NvBlastAsset*>(tkAsset.getAssetLL());
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m_damageAccelerator.reset(NvBlastExtDamageAcceleratorCreate(llAsset, 3));
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m_pxAsset->setAccelerator(m_damageAccelerator.get());
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}
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else
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{
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// in this case we'll want to extract the physics meshes from the scene file.
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// We don't necessarily have access to the mesh data though, so if we want to support this,
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// we'll need to come up with a way to associate with the mesh data
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// See BlastAssetModel in the SDK sample for how to create that data
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AZ_Error("Blast", false, "We currently don't support loading Non-ExtPx objects");
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return false;
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}
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// Initialize maximum bond health
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const auto& actorDesc = m_pxAsset->getDefaultActorDesc();
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if (actorDesc.initialBondHealths)
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{
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m_bondHealthMax = std::numeric_limits<float>::min();
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const uint32_t bondCount = m_pxAsset->getTkAsset().getBondCount();
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for (uint32_t i = 0; i < bondCount; ++i)
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{
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m_bondHealthMax = std::max<float>(m_bondHealthMax, actorDesc.initialBondHealths[i]);
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}
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}
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else
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{
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m_bondHealthMax = actorDesc.uniformInitialBondHealth;
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}
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return true;
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}
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} // namespace Blast
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