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o3de/Gems/EMotionFX/Code/Source/Integration/Rendering/RenderBackend.h

43 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/Memory.h>
#include <AzCore/RTTI/RTTI.h>
#include <Integration/Assets/ActorAsset.h>
#include <Integration/Rendering/RenderActorInstance.h>
namespace EMotionFX
{
namespace Integration
{
class RenderActor;
class RenderBackend
{
public:
AZ_RTTI(EMotionFX::Integration::RenderBackend, "{999AC1A7-0FBA-4F36-81B8-939FC80F1042}")
AZ_CLASS_ALLOCATOR_DECL
RenderBackend() = default;
virtual ~RenderBackend() = default;
virtual RenderActor* CreateActor(ActorAsset* asset) = 0;
virtual RenderActorInstance* CreateActorInstance(AZ::EntityId entityId,
const EMotionFXPtr<EMotionFX::ActorInstance>& actorInstance,
const AZ::Data::Asset<ActorAsset>& asset,
const ActorAsset::MaterialList& materialPerLOD,
SkinningMethod skinningMethod,
const AZ::Transform& worldTransform) = 0;
};
} // namespace Integration
} // namespace EMotionFX