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57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/Math/Color.h>
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#include <Integration/Rendering/RenderFlag.h>
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#include <Integration/Rendering/RenderActorInstance.h>
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namespace EMotionFX
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{
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class Mesh;
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class ActorInstance;
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}
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namespace AZ::RPI
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{
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class AuxGeomDraw;
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class AuxGeomFeatureProcessorInterface;
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}
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namespace AZ::Render
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{
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// Ultility class for atom debug render on actor
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class AtomActorDebugDraw
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{
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public:
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AtomActorDebugDraw(AZ::EntityId entityId);
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void DebugDraw(const EMotionFX::ActorRenderFlagBitset& renderFlags, EMotionFX::ActorInstance* instance);
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private:
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void PrepareForMesh(EMotionFX::Mesh* mesh, const AZ::Transform& worldTM);
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void RenderAABB(EMotionFX::ActorInstance* instance);
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void RenderSkeleton(EMotionFX::ActorInstance* instance);
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void RenderEMFXDebugDraw(EMotionFX::ActorInstance* instance);
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void RenderNormals(EMotionFX::Mesh* mesh, const AZ::Transform& worldTM, bool vertexNormals, bool faceNormals);
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void RenderTangents(EMotionFX::Mesh* mesh, const AZ::Transform& worldTM);
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EMotionFX::Mesh* m_currentMesh = nullptr; /**< A pointer to the mesh whose world space positions are in the pre-calculated positions buffer.
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NULL in case we haven't pre-calculated any positions yet. */
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AZStd::vector<AZ::Vector3> m_worldSpacePositions; /**< The buffer used to store world space positions for rendering normals
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tangents and the wireframe. */
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RPI::AuxGeomFeatureProcessorInterface* m_auxGeomFeatureProcessor = nullptr;
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AZStd::vector<AZ::Vector3> m_auxVertices;
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AZStd::vector<AZ::Color> m_auxColors;
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};
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}
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