Files
o3de/Gems/Multiplayer/Code/Source/Components
Olex Lozitskiy 775dda8ed2 NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity
- for hierarchies, on both servers and clients NetBindComponent::SetOwningConnectionId is set for the all involved entities based on the root entity owning connection id
- added new unit tests to cover these scenarios
- all unit tests pass, hierarchy benchmarks remain unaffected
2021-10-22 11:09:30 -04:00
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