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o3de/Gems/Multiplayer/Code/Source/MultiplayerToolsSystemCompo...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <MultiplayerToolsSystemComponent.h>
#include <Pipeline/NetworkPrefabProcessor.h>
#include <AzCore/Serialization/Json/RegistrationContext.h>
#include <Prefab/Instance/InstanceSerializer.h>
namespace Multiplayer
{
void MultiplayerToolsSystemComponent::Reflect(AZ::ReflectContext* context)
{
NetworkPrefabProcessor::Reflect(context);
}
void MultiplayerToolsSystemComponent::Activate()
{
AZ::Interface<IMultiplayerTools>::Register(this);
}
void MultiplayerToolsSystemComponent::Deactivate()
{
AZ::Interface<IMultiplayerTools>::Unregister(this);
}
bool MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs()
{
return m_didProcessNetPrefabs;
}
void MultiplayerToolsSystemComponent::SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs)
{
m_didProcessNetPrefabs = didProcessNetPrefabs;
}
} // namespace Multiplayer