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o3de/Code/Tools/ProjectManager/Source/ProjectInfo.h
T
AMZN-nggieber 7ecd1b1761 Rearchitecture Project Manager Screens Workflow and Create Project Settings Ctrl
* Renamed UX screen files and classes to include screen in the name

* Changed screens to emit a screen change request a controller can connect to

* Made ScreensCtrl that owns and manages screens and their changing and history

* Made Project Settings Control managing back and next buttons

* Add Project Setting Model and moved New Project Settings Ui into Screen file

* Goto previous screen always works

* Removed unnecessary QObject namespace from connect calls

* Merged ProjectSettingsModel into ProjectInfo
2021-05-13 10:47:49 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/Math/Uuid.h>
#include <QString>
#endif
namespace O3DE::ProjectManager
{
class ProjectInfo
{
public:
ProjectInfo() = default;
ProjectInfo(const QString& path, const QString& projectName, const QString& productName, const AZ::Uuid projectId,
const QString& imagePath, const QString& backgroundImagePath, bool isNew);
// From o3de_manifest.json and o3de_projects.json
QString m_path;
// From project.json
QString m_projectName;
QString m_productName;
AZ::Uuid m_projectId;
// Used on projects home screen
QString m_imagePath;
QString m_backgroundImagePath;
// Used in project creation
bool m_isNew = false; //! Is this a new project or existing
};
} // namespace O3DE::ProjectManager