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o3de/Gems/WhiteBox/Code/Source/WhiteBoxAllocator.h

39 lines
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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Memory/AllocatorBase.h>
#include <AzCore/Memory/Memory.h>
namespace WhiteBox
{
//! White Box Gem allocator for all default allocations.
class WhiteBoxAllocator : public AZ::SimpleSchemaAllocator<AZ::ChildAllocatorSchema<AZ::SystemAllocator>>
{
public:
AZ_TYPE_INFO(WhiteBoxAllocator, "{BFEB8C64-FDB7-4A19-B9B4-DDF57A434F14}");
using Schema = AZ::ChildAllocatorSchema<AZ::SystemAllocator>;
using Base = AZ::SimpleSchemaAllocator<Schema>;
using Descriptor = Base::Descriptor;
WhiteBoxAllocator()
: Base("White Box Allocator", "Child Allocator used to track White Box allocations")
{
}
};
//! Alias for using WhiteBoxAllocator with std container types.
using WhiteBoxAZStdAlloc = AZ::AZStdAlloc<WhiteBoxAllocator>;
} // namespace WhiteBox