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32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <AzToolsFramework/Viewport/ViewportTypes.h>
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namespace WhiteBox
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{
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struct WhiteBoxMesh;
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//! Record an undo/redo step and notify the white box mesh
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void RecordWhiteBoxAction(
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WhiteBoxMesh& whiteBox, const AZ::EntityComponentIdPair entityComponentIdPair, const char* undoRedoDesc);
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//! Returns true if user input is for flipping an edge
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bool InputFlipEdge(const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction);
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//! Returns true if user input is for restoring a vertex/edge
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bool InputRestore(const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction);
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} // namespace WhiteBox
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