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o3de/Gems/ScriptCanvas/Code/Editor/View/Windows/ScriptCanvasContextMenus.cpp

970 lines
42 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#include <QVBoxLayout>
#include <QApplication>
#include <QClipboard>
#include <QMimeData>
#include <QInputDialog>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <Editor/Nodes/NodeUtils.h>
#include <Editor/View/Widgets/ScriptCanvasNodePaletteDockWidget.h>
#include <Editor/View/Widgets/VariablePanel/GraphVariablesTableView.h>
#include <Editor/View/Widgets/VariablePanel/SlotTypeSelectorWidget.h>
#include <ScriptCanvas/Bus/EditorScriptCanvasBus.h>
#include <ScriptCanvas/Bus/RequestBus.h>
#include <ScriptCanvas/Bus/NodeIdPair.h>
#include <ScriptCanvas/Core/GraphBus.h>
#include <GraphCanvas/Components/GridBus.h>
#include <GraphCanvas/Components/Nodes/Comment/CommentBus.h>
#include <GraphCanvas/Components/Nodes/Group/NodeGroupBus.h>
#include <GraphCanvas/Components/Nodes/NodeBus.h>
#include <GraphCanvas/Components/SceneBus.h>
#include <GraphCanvas/Components/ViewBus.h>
#include <GraphCanvas/Components/VisualBus.h>
#include <GraphCanvas/GraphCanvasBus.h>
#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneContextMenuActions.h>
#include <GraphCanvas/Utils/NodeNudgingController.h>
#include <GraphCanvas/Utils/ConversionUtils.h>
#include <Editor/GraphCanvas/GraphCanvasEditorNotificationBusId.h>
#include <Editor/Nodes/NodeCreateUtils.h>
#include <Editor/View/Widgets/NodePalette/VariableNodePaletteTreeItemTypes.h>
#include "ScriptCanvasContextMenus.h"
#include <ScriptCanvas/Core/NodeBus.h>
#include <ScriptCanvas/Core/Slot.h>
#include <GraphCanvas/Editor/EditorTypes.h>
#include <ScriptCanvas/Libraries/Core/FunctionDefinitionNode.h>
#include <ScriptCanvas/Libraries/Core/Method.h>
#include <GraphCanvas/Types/Endpoint.h>
#include <ScriptCanvas/Core/ScriptCanvasBus.h>
#include <ScriptCanvas/Core/Node.h>
#include <ScriptCanvas/GraphCanvas/MappingBus.h>
#include <GraphCanvas/Components/Nodes/NodeTitleBus.h>
#include <GraphCanvas/Components/NodeDescriptors/FunctionDefinitionNodeDescriptorComponent.h>
namespace ScriptCanvasEditor
{
//////////////////////////////
// AddSelectedEntitiesAction
//////////////////////////////
AddSelectedEntitiesAction::AddSelectedEntitiesAction(QObject* parent)
: GraphCanvas::ContextMenuAction("", parent)
{
}
GraphCanvas::ActionGroupId AddSelectedEntitiesAction::GetActionGroupId() const
{
return AZ_CRC("EntityActionGroup", 0x17e16dfe);
}
void AddSelectedEntitiesAction::RefreshAction(const GraphCanvas::GraphId&, const AZ::EntityId&)
{
AzToolsFramework::EntityIdList selectedEntities;
AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntities, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
setEnabled(!selectedEntities.empty());
if (selectedEntities.size() <= 1)
{
setText("Reference selected entity");
}
else
{
setText("Reference selected entities");
}
}
GraphCanvas::ContextMenuAction::SceneReaction AddSelectedEntitiesAction::TriggerAction(const AZ::EntityId& graphCanvasGraphId, const AZ::Vector2& scenePos)
{
AzToolsFramework::EntityIdList selectedEntities;
AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntities, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
ScriptCanvas::ScriptCanvasId scriptCanvasId;
GeneralRequestBus::BroadcastResult(scriptCanvasId, &GeneralRequests::GetScriptCanvasId, graphCanvasGraphId);
GraphCanvas::SceneRequestBus::Event(graphCanvasGraphId, &GraphCanvas::SceneRequests::ClearSelection);
AZ::Vector2 addPosition = scenePos;
for (const AZ::EntityId& id : selectedEntities)
{
NodeIdPair nodePair = Nodes::CreateEntityNode(id, scriptCanvasId);
GraphCanvas::SceneRequestBus::Event(graphCanvasGraphId, &GraphCanvas::SceneRequests::AddNode, nodePair.m_graphCanvasId, addPosition, false);
addPosition += AZ::Vector2(20, 20);
}
return GraphCanvas::ContextMenuAction::SceneReaction::PostUndo;
}
////////////////////////////
// EndpointSelectionAction
////////////////////////////
EndpointSelectionAction::EndpointSelectionAction(const GraphCanvas::Endpoint& proposedEndpoint)
: QAction(nullptr)
, m_endpoint(proposedEndpoint)
{
AZStd::string name;
GraphCanvas::SlotRequestBus::EventResult(name, proposedEndpoint.GetSlotId(), &GraphCanvas::SlotRequests::GetName);
AZStd::string tooltip;
GraphCanvas::SlotRequestBus::EventResult(tooltip, proposedEndpoint.GetSlotId(), &GraphCanvas::SlotRequests::GetTooltip);
setText(name.c_str());
setToolTip(tooltip.c_str());
}
const GraphCanvas::Endpoint& EndpointSelectionAction::GetEndpoint() const
{
return m_endpoint;
}
////////////////////////////////////
// RemoveUnusedVariablesMenuAction
////////////////////////////////////
RemoveUnusedVariablesMenuAction::RemoveUnusedVariablesMenuAction(QObject* parent)
: SceneContextMenuAction("Variables", parent)
{
setToolTip("Removes all of the unused variables from the active graph");
}
void RemoveUnusedVariablesMenuAction::RefreshAction([[maybe_unused]] const GraphCanvas::GraphId& graphId, [[maybe_unused]] const AZ::EntityId& targetId)
{
setEnabled(true);
}
bool RemoveUnusedVariablesMenuAction::IsInSubMenu() const
{
return true;
}
AZStd::string RemoveUnusedVariablesMenuAction::GetSubMenuPath() const
{
return "Remove Unused";
}
GraphCanvas::ContextMenuAction::SceneReaction RemoveUnusedVariablesMenuAction::TriggerAction(const GraphCanvas::GraphId& graphId, [[maybe_unused]] const AZ::Vector2& scenePos)
{
GraphCanvas::SceneRequestBus::Event(graphId, &GraphCanvas::SceneRequests::RemoveUnusedNodes);
return SceneReaction::PostUndo;
}
///////////////////////////////
// SlotManipulationMenuAction
///////////////////////////////
SlotManipulationMenuAction::SlotManipulationMenuAction(AZStd::string_view actionName, QObject* parent)
: GraphCanvas::ContextMenuAction(actionName, parent)
{
}
ScriptCanvas::Slot* SlotManipulationMenuAction::GetScriptCanvasSlot(const GraphCanvas::Endpoint& endpoint)
{
GraphCanvas::GraphId graphId;
GraphCanvas::SceneMemberRequestBus::EventResult(graphId, endpoint.GetNodeId(), &GraphCanvas::SceneMemberRequests::GetScene);
ScriptCanvas::ScriptCanvasId scriptCanvasId;
GeneralRequestBus::BroadcastResult(scriptCanvasId, &GeneralRequests::GetScriptCanvasId, graphId);
ScriptCanvas::Endpoint scriptCanvasEndpoint;
{
AZStd::any* userData = nullptr;
GraphCanvas::SlotRequestBus::EventResult(userData, endpoint.GetSlotId(), &GraphCanvas::SlotRequests::GetUserData);
ScriptCanvas::SlotId scriptCanvasSlotId = (userData && userData->is<ScriptCanvas::SlotId>()) ? *AZStd::any_cast<ScriptCanvas::SlotId>(userData) : ScriptCanvas::SlotId();
userData = nullptr;
GraphCanvas::NodeRequestBus::EventResult(userData, endpoint.GetNodeId(), &GraphCanvas::NodeRequests::GetUserData);
AZ::EntityId scriptCanvasNodeId = (userData && userData->is<AZ::EntityId>()) ? *AZStd::any_cast<AZ::EntityId>(userData) : AZ::EntityId();
scriptCanvasEndpoint = ScriptCanvas::Endpoint(scriptCanvasNodeId, scriptCanvasSlotId);
}
ScriptCanvas::Slot* scriptCanvasSlot = nullptr;
ScriptCanvas::GraphRequestBus::EventResult(scriptCanvasSlot, scriptCanvasId, &ScriptCanvas::GraphRequests::FindSlot, scriptCanvasEndpoint);
return scriptCanvasSlot;
}
/////////////////////////////////////////
// ConvertVariableNodeToReferenceAction
/////////////////////////////////////////
ConvertVariableNodeToReferenceAction::ConvertVariableNodeToReferenceAction(QObject* parent)
: GraphCanvas::ContextMenuAction("Convert to References", parent)
{
}
GraphCanvas::ActionGroupId ConvertVariableNodeToReferenceAction::GetActionGroupId() const
{
return AZ_CRC("VariableConversion", 0x157beab0);
}
void ConvertVariableNodeToReferenceAction::RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId)
{
bool hasMultipleSelection = false;
GraphCanvas::SceneRequestBus::EventResult(hasMultipleSelection, graphId, &GraphCanvas::SceneRequests::HasMultipleSelection);
m_targetId = targetId;
ScriptCanvas::ScriptCanvasId scriptCanvasId;
GeneralRequestBus::BroadcastResult(scriptCanvasId, &GeneralRequests::GetScriptCanvasId, graphId);
bool canConvertNode = false;
EditorGraphRequestBus::EventResult(canConvertNode, scriptCanvasId, &EditorGraphRequests::CanConvertVariableNodeToReference, m_targetId);
// This item is added only when it's valid
setEnabled(canConvertNode && !hasMultipleSelection);
}
GraphCanvas::ContextMenuAction::SceneReaction ConvertVariableNodeToReferenceAction::TriggerAction(const GraphCanvas::GraphId& graphId, [[maybe_unused]] const AZ::Vector2& scenePos)
{
ScriptCanvas::ScriptCanvasId scriptCanvasId;
GeneralRequestBus::BroadcastResult(scriptCanvasId, &GeneralRequests::GetScriptCanvasId, graphId);
bool convertedNode = false;
EditorGraphRequestBus::EventResult(convertedNode, scriptCanvasId, &EditorGraphRequests::ConvertVariableNodeToReference, m_targetId);
if (convertedNode)
{
return SceneReaction::PostUndo;
}
return SceneReaction::Nothing;
}
/////////////////////////////////////////
// ConvertReferenceToVariableNodeAction
/////////////////////////////////////////
ConvertReferenceToVariableNodeAction::ConvertReferenceToVariableNodeAction(QObject* parent)
: SlotManipulationMenuAction("Convert to Variable Node", parent)
{
}
GraphCanvas::ActionGroupId ConvertReferenceToVariableNodeAction::GetActionGroupId() const
{
return AZ_CRC("VariableConversion", 0x157beab0);
}
void ConvertReferenceToVariableNodeAction::RefreshAction([[maybe_unused]] const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId)
{
m_targetId = targetId;
bool enableAction = false;
if (GraphCanvas::GraphUtils::IsSlot(m_targetId))
{
GraphCanvas::SlotType slotType = GraphCanvas::SlotTypes::Invalid;
GraphCanvas::SlotRequestBus::EventResult(slotType, m_targetId, &GraphCanvas::SlotRequests::GetSlotType);
if (slotType == GraphCanvas::SlotTypes::DataSlot)
{
GraphCanvas::DataSlotRequestBus::EventResult(enableAction, m_targetId, &GraphCanvas::DataSlotRequests::CanConvertToValue);
if (enableAction)
{
GraphCanvas::DataSlotType valueType = GraphCanvas::DataSlotType::Unknown;
GraphCanvas::DataSlotRequestBus::EventResult(valueType, m_targetId, &GraphCanvas::DataSlotRequests::GetDataSlotType);
enableAction = (valueType == GraphCanvas::DataSlotType::Reference);
if (enableAction)
{
GraphCanvas::Endpoint endpoint;
GraphCanvas::SlotRequestBus::EventResult(endpoint, m_targetId, &GraphCanvas::SlotRequests::GetEndpoint);
ScriptCanvas::Slot* slot = GetScriptCanvasSlot(endpoint);
enableAction = slot->GetVariableReference().IsValid();
}
}
}
}
setEnabled(enableAction);
}
GraphCanvas::ContextMenuAction::SceneReaction ConvertReferenceToVariableNodeAction::TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos)
{
GraphCanvas::Endpoint endpoint;
GraphCanvas::SlotRequestBus::EventResult(endpoint, m_targetId, &GraphCanvas::SlotRequests::GetEndpoint);
GraphCanvas::ConnectionType connectionType = GraphCanvas::CT_Invalid;
GraphCanvas::SlotRequestBus::EventResult(connectionType, m_targetId, &GraphCanvas::SlotRequests::GetConnectionType);
ScriptCanvas::ScriptCanvasId scriptCanvasId;
GeneralRequestBus::BroadcastResult(scriptCanvasId, &GeneralRequests::GetScriptCanvasId, graphId);
ScriptCanvas::Slot* scriptCanvasSlot = GetScriptCanvasSlot(endpoint);
if (scriptCanvasSlot == nullptr
|| !scriptCanvasSlot->IsVariableReference())
{
return SceneReaction::Nothing;
}
// Store the variable then convert the slot to a value for the next step.
ScriptCanvas::VariableId variableId = scriptCanvasSlot->GetVariableReference();
GraphCanvas::DataSlotRequestBus::Event(m_targetId, &GraphCanvas::DataSlotRequests::ConvertToValue);
AZ::EntityId createdNodeId;
if (connectionType == GraphCanvas::CT_Input)
{
CreateGetVariableNodeMimeEvent createMimeEvent(variableId);
createdNodeId = createMimeEvent.CreateSplicingNode(graphId);
}
else if (connectionType == GraphCanvas::CT_Output)
{
CreateSetVariableNodeMimeEvent createMimeEvent(variableId);
createdNodeId = createMimeEvent.CreateSplicingNode(graphId);
}
if (!createdNodeId.IsValid())
{
return SceneReaction::Nothing;
}
GraphCanvas::SceneRequestBus::Event(graphId, &GraphCanvas::SceneRequests::AddNode, createdNodeId, scenePos, false);
GraphCanvas::CreateConnectionsBetweenConfig createConnectionBetweenConfig;
createConnectionBetweenConfig.m_connectionType = GraphCanvas::CreateConnectionsBetweenConfig::CreationType::SingleConnection;
createConnectionBetweenConfig.m_createModelConnections = true;
GraphCanvas::GraphUtils::CreateConnectionsBetween({ endpoint }, createdNodeId, createConnectionBetweenConfig);
if (!createConnectionBetweenConfig.m_createdConnections.empty())
{
GraphCanvas::Endpoint otherEndpoint;
GraphCanvas::ConnectionRequestBus::EventResult(otherEndpoint, (*createConnectionBetweenConfig.m_createdConnections.begin()), &GraphCanvas::ConnectionRequests::FindOtherEndpoint, endpoint);
if (otherEndpoint.IsValid())
{
GraphCanvas::GraphUtils::AlignSlotForConnection(otherEndpoint, endpoint);
}
}
AZStd::vector<AZ::EntityId> slotIds;
GraphCanvas::NodeRequestBus::EventResult(slotIds, endpoint.GetNodeId(), &GraphCanvas::NodeRequests::GetSlotIds);
GraphCanvas::ConnectionSpliceConfig spliceConfig;
spliceConfig.m_allowOpportunisticConnections = false;
bool connectedExecution = false;
AZStd::vector< GraphCanvas::Endpoint > validInputSlots;
for (auto slotId : slotIds)
{
GraphCanvas::SlotRequests* slotRequests = GraphCanvas::SlotRequestBus::FindFirstHandler(slotId);
if (slotRequests == nullptr)
{
continue;
}
GraphCanvas::SlotType slotType = slotRequests->GetSlotType();
if (slotType == GraphCanvas::SlotTypes::ExecutionSlot)
{
GraphCanvas::ConnectionType testConnectionType = slotRequests->GetConnectionType();
// We only want to connect to things going in the same direction as we are.
if (testConnectionType == connectionType)
{
validInputSlots.emplace_back(endpoint.GetNodeId(), slotId);
AZStd::vector< AZ::EntityId > connectionIds = slotRequests->GetConnections();
for (const AZ::EntityId& connectionId : connectionIds)
{
if (GraphCanvas::GraphUtils::SpliceNodeOntoConnection(createdNodeId, connectionId, spliceConfig))
{
connectedExecution = true;
}
}
}
}
if (!connectedExecution)
{
GraphCanvas::CreateConnectionsBetweenConfig fallbackConnectionConfig;
fallbackConnectionConfig.m_connectionType = GraphCanvas::CreateConnectionsBetweenConfig::CreationType::SinglePass;
fallbackConnectionConfig.m_createModelConnections = true;
GraphCanvas::GraphUtils::CreateConnectionsBetween(validInputSlots, createdNodeId, fallbackConnectionConfig);
}
}
GraphCanvas::NodeNudgingController nudgingController;
nudgingController.SetGraphId(graphId);
nudgingController.StartNudging({ createdNodeId });
nudgingController.FinalizeNudging();
GraphCanvas::AnimatedPulseConfiguration animatedPulseConfig;
animatedPulseConfig.m_enableGradient = true;
animatedPulseConfig.m_drawColor = QColor(255, 255, 255);
animatedPulseConfig.m_durationSec = 0.25f;
GraphCanvas::SceneRequestBus::Event(graphId, &GraphCanvas::SceneRequests::CreatePulseAroundSceneMember, createdNodeId, 4, animatedPulseConfig);
return SceneReaction::PostUndo;
}
//////////////////////////////////
// ExposeExecutionSlotMenuAction
//////////////////////////////////
ExposeSlotMenuAction::ExposeSlotMenuAction(QObject* parent)
: GraphCanvas::SlotContextMenuAction("Expose", parent)
{
}
void ExposeSlotMenuAction::RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId)
{
ScriptCanvas::ScriptCanvasId scriptCanvasId;
GeneralRequestBus::BroadcastResult(scriptCanvasId, &GeneralRequests::GetScriptCanvasId, graphId);
GraphCanvas::NodeId nodeId;
GraphCanvas::SlotRequestBus::EventResult(nodeId, targetId, &GraphCanvas::SlotRequests::GetNode);
bool canExposeSlot = false;
EditorGraphRequestBus::EventResult(canExposeSlot, scriptCanvasId, &EditorGraphRequests::CanExposeEndpoint, GraphCanvas::Endpoint(nodeId, targetId ));
setEnabled(canExposeSlot);
}
void ExposeSlotMenuAction::CreateNodeling(const GraphCanvas::GraphId& graphId, AZ::EntityId scriptCanvasGraphId, GraphCanvas::GraphId slotId, const AZ::Vector2& scenePos, GraphCanvas::ConnectionType connectionType)
{
GraphCanvas::NodeId nodeId;
GraphCanvas::SlotRequestBus::EventResult(nodeId, slotId, &GraphCanvas::SlotRequests::GetNode);
// Set the connection type for the node opposite of what it actually is because we're interested in the connection type of the node we're
// exposing, not the type of the slot we just created
ScriptCanvas::ConnectionType scriptCanvasConnectionType = (connectionType == GraphCanvas::CT_Input) ? ScriptCanvas::ConnectionType::Input : ScriptCanvas::ConnectionType::Output;
bool isInput = (scriptCanvasConnectionType == ScriptCanvas::ConnectionType::Output);
NodeIdPair nodePair = ScriptCanvasEditor::Nodes::CreateFunctionDefinitionNode(scriptCanvasGraphId, isInput);
GraphCanvas::SceneRequestBus::Event(graphId, &GraphCanvas::SceneRequests::AddNode, nodePair.m_graphCanvasId, scenePos, false);
GraphCanvas::Endpoint graphCanvasEndpoint;
GraphCanvas::SlotRequestBus::EventResult(graphCanvasEndpoint, slotId, &GraphCanvas::SlotRequests::GetEndpoint);
// Find the execution "nodeling"
ScriptCanvas::Nodes::Core::FunctionDefinitionNode* nodeling = ScriptCanvasEditor::Nodes::GetNode<ScriptCanvas::Nodes::Core::FunctionDefinitionNode>(scriptCanvasGraphId, nodePair);
// Configure the Execution node
AZStd::string nodeTitle;
GraphCanvas::NodeTitleRequestBus::EventResult(nodeTitle, nodeId, &GraphCanvas::NodeTitleRequests::GetTitle);
AZStd::string name;
GraphCanvas::SlotRequestBus::EventResult(name, slotId, &GraphCanvas::SlotRequests::GetName);
AZStd::string fullTitle = AZStd::string::format("%s : %s", nodeTitle.c_str(), name.c_str());
nodeling->SetDisplayName(fullTitle);
// Set the node title, subtitle, tooltip
GraphCanvas::NodeTitleRequestBus::Event(nodePair.m_graphCanvasId, &GraphCanvas::NodeTitleRequests::SetTitle, fullTitle);
GraphCanvas::NodeRequestBus::Event(nodePair.m_graphCanvasId, &GraphCanvas::NodeRequests::SetTooltip, name);
ScriptCanvas::SlotDescriptor descriptor;
descriptor.m_slotType = ScriptCanvas::SlotTypeDescriptor::Execution;
descriptor.m_connectionType = scriptCanvasConnectionType;
auto descriptorSlots = nodeling->GetAllSlotsByDescriptor(descriptor);
// There should only be a single slot
AZ_Assert(descriptorSlots.size() == 1, "Nodeling should only create one of each execution slot type.");
const ScriptCanvas::Slot* slot = descriptorSlots.front();
GraphCanvas::SlotId graphCanvasSlotId;
SlotMappingRequestBus::EventResult(graphCanvasSlotId, nodePair.m_graphCanvasId, &SlotMappingRequests::MapToGraphCanvasId, slot->GetId());
GraphCanvas::Endpoint fixedEndpoint(nodeId, slotId);
// Automatically connect to the slot that was exposed
AZ::EntityId connectionId;
GraphCanvas::SlotRequestBus::EventResult(connectionId, graphCanvasSlotId, &GraphCanvas::SlotRequests::CreateConnectionWithEndpoint, fixedEndpoint);
if (connectionId.IsValid())
{
GraphCanvas::Endpoint executionEndpoint(nodePair.m_graphCanvasId, graphCanvasSlotId);
GraphCanvas::GraphUtils::AlignSlotForConnection(executionEndpoint, fixedEndpoint);
}
else
{
AZStd::unordered_set<AZ::EntityId> deletionSet = { nodePair.m_graphCanvasId };
GraphCanvas::SceneRequestBus::Event(graphId, &GraphCanvas::SceneRequests::Delete, deletionSet);
}
}
GraphCanvas::ContextMenuAction::SceneReaction ExposeSlotMenuAction::TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos)
{
// Go to Execution node and allow it to be renamed
// Make sure this stuff is restored on serialization
ScriptCanvas::ScriptCanvasId scriptCanvasGraphId;
GeneralRequestBus::BroadcastResult(scriptCanvasGraphId, &GeneralRequests::GetScriptCanvasId, graphId);
const GraphCanvas::SlotId& slotId = GetTargetId();
GraphCanvas::ConnectionType connectionType;
GraphCanvas::SlotRequestBus::EventResult(connectionType, slotId, &GraphCanvas::SlotRequests::GetConnectionType);
GraphCanvas::SlotType slotType;
GraphCanvas::SlotRequestBus::EventResult(slotType, slotId, &GraphCanvas::SlotRequests::GetSlotType);
// Will create an Execution node and connect it to this slot, nothing if the slot is already connected (the option shouldn't show)
if (slotType == GraphCanvas::SlotTypes::ExecutionSlot && connectionType == GraphCanvas::CT_Input)
{
AZ::Vector2 spawnPosition = scenePos + AZ::Vector2(-200, 0);
CreateNodeling(graphId, scriptCanvasGraphId, slotId, spawnPosition, GraphCanvas::CT_Output);
}
else if (slotType == GraphCanvas::SlotTypes::ExecutionSlot && connectionType == GraphCanvas::CT_Output)
{
AZ::Vector2 spawnPosition = scenePos + AZ::Vector2(200, 0);
CreateNodeling(graphId, scriptCanvasGraphId, slotId, spawnPosition, GraphCanvas::CT_Input);
}
else if (slotType == GraphCanvas::SlotTypes::DataSlot)
{
const AZ::EntityId& slotId2 = GetTargetId();
const GraphCanvas::GraphId& graphId2 = GetGraphId();
GraphCanvas::Endpoint endpoint;
GraphCanvas::SlotRequestBus::EventResult(endpoint, slotId2, &GraphCanvas::SlotRequests::GetEndpoint);
bool promotedElement = false;
GraphCanvas::GraphModelRequestBus::EventResult(promotedElement, graphId2, &GraphCanvas::GraphModelRequests::PromoteToVariableAction, endpoint);
if (promotedElement)
{
ScriptCanvas::Endpoint scEndpoint;
EditorGraphRequestBus::EventResult(scEndpoint, scriptCanvasGraphId, &EditorGraphRequests::ConvertToScriptCanvasEndpoint, endpoint);
if (scEndpoint.IsValid())
{
ScriptCanvas::Slot* slot = nullptr;
ScriptCanvas::GraphRequestBus::EventResult(slot, scriptCanvasGraphId, &ScriptCanvas::GraphRequests::FindSlot, scEndpoint);
if (slot && slot->IsVariableReference())
{
ScriptCanvas::GraphVariable* variable = slot->GetVariable();
if (variable)
{
variable->SetScope(ScriptCanvas::VariableFlags::Scope::Function);
}
}
}
}
}
return GraphCanvas::ContextMenuAction::SceneReaction::PostUndo;
}
//////////////////////////////////
// SetDataSlotTypeMenuAction
//////////////////////////////////
SetDataSlotTypeMenuAction::SetDataSlotTypeMenuAction(QObject* parent)
: GraphCanvas::SlotContextMenuAction("Set Slot Type", parent)
{
}
void SetDataSlotTypeMenuAction::RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId)
{
ScriptCanvas::Slot* slot = GetSlot(graphId, targetId);
bool isEnabled = slot && slot->IsUserAdded() && slot->GetDescriptor().IsData();
setEnabled(isEnabled);
}
GraphCanvas::ContextMenuAction::SceneReaction SetDataSlotTypeMenuAction::TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos)
{
ScriptCanvas::Slot* slot = GetSlot(graphId, GetTargetId());
if (!slot)
{
return GraphCanvas::ContextMenuAction::SceneReaction::Nothing;
}
// Show the selection dialog
bool createSlot = false;
VariablePaletteRequests::SlotSetup selectedSlotSetup;
QPoint scenePoint(scenePos.GetX(), scenePos.GetY());
VariablePaletteRequestBus::BroadcastResult(createSlot, &VariablePaletteRequests::ShowSlotTypeSelector, slot, scenePoint, selectedSlotSetup);
bool changed = false;
if (createSlot && !selectedSlotSetup.m_type.IsNull())
{
if (slot)
{
auto displayType = ScriptCanvas::Data::FromAZType(selectedSlotSetup.m_type);
if (displayType.IsValid())
{
slot->SetDisplayType(displayType);
changed = true;
}
if (!selectedSlotSetup.m_name.empty())
{
slot->Rename(selectedSlotSetup.m_name);
changed = true;
}
}
}
return changed ? GraphCanvas::ContextMenuAction::SceneReaction::PostUndo : GraphCanvas::ContextMenuAction::SceneReaction::Nothing;
}
bool SetDataSlotTypeMenuAction::IsSupportedSlotType(const AZ::EntityId& slotId)
{
GraphCanvas::Endpoint endpoint;
GraphCanvas::SlotRequestBus::EventResult(endpoint, slotId, &GraphCanvas::SlotRequests::GetEndpoint);
const ScriptCanvas::Slot* slot = SlotManipulationMenuAction::GetScriptCanvasSlot(endpoint);
if (slot)
{
if (slot->GetDescriptor().IsData())
{
return true;
}
}
return false;
}
ScriptCanvas::Slot* SetDataSlotTypeMenuAction::GetSlot(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId)
{
ScriptCanvas::ScriptCanvasId scriptCanvasGraphId;
GeneralRequestBus::BroadcastResult(scriptCanvasGraphId, &GeneralRequests::GetScriptCanvasId, graphId);
GraphCanvas::Endpoint endpoint;
GraphCanvas::SlotRequestBus::EventResult(endpoint, targetId, &GraphCanvas::SlotRequests::GetEndpoint);
ScriptCanvas::Endpoint scEndpoint;
EditorGraphRequestBus::EventResult(scEndpoint, scriptCanvasGraphId, &EditorGraphRequests::ConvertToScriptCanvasEndpoint, endpoint);
ScriptCanvas::Slot* slot = nullptr;
ScriptCanvas::NodeRequestBus::EventResult(slot, scEndpoint.GetNodeId(), &ScriptCanvas::NodeRequests::GetSlot, scEndpoint.GetSlotId());
return slot;
}
//////////////////////////////////
// CreateAzEventHandlerSlotMenuAction
//////////////////////////////////
CreateAzEventHandlerSlotMenuAction::CreateAzEventHandlerSlotMenuAction(QObject* parent)
: SlotContextMenuAction("Create event handler", parent)
{
}
void CreateAzEventHandlerSlotMenuAction::RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId)
{
m_methodWithAzEventReturn = FindBehaviorMethodWithAzEventReturn(graphId, targetId);
if (m_methodWithAzEventReturn)
{
// Store the GraphCanvas endpoint corresponding to the supplied slot
GraphCanvas::SlotRequestBus::Event(targetId, [this](GraphCanvas::SlotRequests* slotRequests)
{
m_methodNodeAzEventEndpoint = slotRequests->GetEndpoint();
});
setEnabled(true);
return;
}
setEnabled(false);
}
GraphCanvas::ContextMenuAction::SceneReaction CreateAzEventHandlerSlotMenuAction::TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos)
{
if (m_methodWithAzEventReturn)
{
ScriptCanvas::ScriptCanvasId scriptCanvasGraphId;
GeneralRequestBus::BroadcastResult(scriptCanvasGraphId, &GeneralRequests::GetScriptCanvasId, graphId);
// Retrieve the MethodNodeScriptCanvasId and pass that in to the CreateAzEventHandlerNode function to enforce
// the restricted node contract
AZ::EntityId methodNodeScriptCanvasId;
auto GetScriptCanvasNodeId = [&methodNodeScriptCanvasId](GraphCanvas::NodeRequests* nodeRequests)
{
if (auto scNodeId = AZStd::any_cast<AZ::EntityId>(nodeRequests->GetUserData());
scNodeId != nullptr)
{
methodNodeScriptCanvasId = *scNodeId;
}
};
GraphCanvas::NodeRequestBus::Event(m_methodNodeAzEventEndpoint.GetNodeId(), GetScriptCanvasNodeId);
NodeIdPair nodePair = Nodes::CreateAzEventHandlerNode(*m_methodWithAzEventReturn, scriptCanvasGraphId,
methodNodeScriptCanvasId);
if (nodePair.m_graphCanvasId.IsValid())
{
// Add newly created GraphCanvas node to the GraphCanvas scene
GraphCanvas::SceneRequestBus::Event(graphId, &GraphCanvas::SceneRequests::AddNode, nodePair.m_graphCanvasId, scenePos, false);
// Connect the AZ::Event<Params...> data output from the MethodNode to newly created AzEventHandler node data input slot of the same type
GraphCanvas::CreateConnectionsBetweenConfig createConnectionBetweenConfig;
createConnectionBetweenConfig.m_connectionType = GraphCanvas::CreateConnectionsBetweenConfig::CreationType::SingleConnection;
createConnectionBetweenConfig.m_createModelConnections = true;
GraphCanvas::GraphUtils::CreateConnectionsBetween({ m_methodNodeAzEventEndpoint }, nodePair.m_graphCanvasId, createConnectionBetweenConfig);
if (!createConnectionBetweenConfig.m_createdConnections.empty())
{
GraphCanvas::Endpoint otherEndpoint;
GraphCanvas::ConnectionRequestBus::EventResult(otherEndpoint, *createConnectionBetweenConfig.m_createdConnections.begin(),
&GraphCanvas::ConnectionRequests::FindOtherEndpoint, m_methodNodeAzEventEndpoint);
if (otherEndpoint.IsValid())
{
// This will connect the execution output slot from the MethodNode to the Connect input slot
// on our newly created AzEventHandler node
auto opportunisticConnections = GraphCanvas::GraphUtils::CreateOpportunisticConnectionsBetween(m_methodNodeAzEventEndpoint, otherEndpoint);
createConnectionBetweenConfig.m_createdConnections.insert(opportunisticConnections.begin(), opportunisticConnections.end());
// Update the AzEventHandler node position to not overlap over the MethodNode
GraphCanvas::GraphUtils::AlignSlotForConnection(otherEndpoint, m_methodNodeAzEventEndpoint);
}
// Disable the flags on the connections we created with the AZ::Event Handler node (e.g. selectable/movable)
// so that the user can't delete them
for (auto connectionId : createConnectionBetweenConfig.m_createdConnections)
{
GraphCanvas::ConnectionUIRequestBus::Event(connectionId, &GraphCanvas::ConnectionUIRequests::SetGraphicsItemFlags, QGraphicsItem::GraphicsItemFlags());
}
}
return GraphCanvas::ContextMenuAction::SceneReaction::PostUndo;
}
}
return GraphCanvas::ContextMenuAction::SceneReaction::Nothing;
}
const AZ::BehaviorMethod* CreateAzEventHandlerSlotMenuAction::FindBehaviorMethodWithAzEventReturn(const GraphCanvas::GraphId& graphId, AZ::EntityId targetId)
{
const AZ::BehaviorMethod* methodWithAzEventReturn{};
if (GraphCanvas::GraphUtils::IsSlot(targetId))
{
// Extract the GraphCanvas Slot Type and complete endpoint from using the targetId
GraphCanvas::SlotType slotType = GraphCanvas::SlotTypes::Invalid;
GraphCanvas::Endpoint endpoint;
auto GetGraphCanvasEndpoint = [&slotType, &endpoint](GraphCanvas::SlotRequests* slotRequests)
{
slotType = slotRequests->GetSlotType();
endpoint = slotRequests->GetEndpoint();
};
GraphCanvas::SlotRequestBus::Event(targetId, GetGraphCanvasEndpoint);
// A slot that exposes the context menu to create an AZ::Event must be a data slot
if (slotType != GraphCanvas::SlotTypes::DataSlot)
{
return nullptr;
}
ScriptCanvas::ScriptCanvasId scriptCanvasId;
GeneralRequestBus::BroadcastResult(scriptCanvasId, &GeneralRequests::GetScriptCanvasId, graphId);
ScriptCanvas::SlotId scriptCanvasSlotId;
auto GetScriptCanvasSlotId = [&scriptCanvasSlotId](GraphCanvas::SlotRequests* slotRequests)
{
if (auto scSlotId = AZStd::any_cast<ScriptCanvas::SlotId>(slotRequests->GetUserData());
scSlotId != nullptr)
{
scriptCanvasSlotId = *scSlotId;
}
};
GraphCanvas::SlotRequestBus::Event(endpoint.GetSlotId(), GetScriptCanvasSlotId);
AZ::EntityId scriptCanvasNodeId;
auto GetScriptCanvasNodeId = [&scriptCanvasNodeId](GraphCanvas::NodeRequests* nodeRequests)
{
if (auto scNodeId = AZStd::any_cast<AZ::EntityId>(nodeRequests->GetUserData());
scNodeId != nullptr)
{
scriptCanvasNodeId = *scNodeId;
}
};
GraphCanvas::NodeRequestBus::Event(endpoint.GetNodeId(), GetScriptCanvasNodeId);
const AZ::BehaviorMethod* candidateMethod{};
auto GetMethodFromNode = [&candidateMethod, &scriptCanvasNodeId, scriptCanvasSlotId](ScriptCanvas::GraphRequests* graphRequests)
{
ScriptCanvas::Slot* scriptCanvasSlot = graphRequests->FindSlot(ScriptCanvas::Endpoint{ scriptCanvasNodeId, scriptCanvasSlotId });
ScriptCanvas::Node* scriptCanvasNode = scriptCanvasSlot ? scriptCanvasSlot->GetNode() : nullptr;
if (auto methodNode = azrtti_cast<ScriptCanvas::Nodes::Core::Method*>(scriptCanvasNode); methodNode != nullptr)
{
candidateMethod = methodNode->GetMethod();
}
};
ScriptCanvas::GraphRequestBus::Event(scriptCanvasId, GetMethodFromNode);
if (candidateMethod)
{
auto MethodReturnsValidAzEvent = [&methodWithAzEventReturn, &candidateMethod](AZ::ComponentApplicationRequests* requests)
{
if (AZ::BehaviorContext* behaviorContext = requests->GetBehaviorContext(); behaviorContext != nullptr)
{
if (AZ::ValidateAzEventDescription(*behaviorContext, *candidateMethod))
{
methodWithAzEventReturn = candidateMethod;
}
}
};
AZ::ComponentApplicationBus::Broadcast(MethodReturnsValidAzEvent);
}
}
return methodWithAzEventReturn;
}
/////////////////////
// SceneContextMenu
/////////////////////
SceneContextMenu::SceneContextMenu(const NodePaletteModel& paletteModel, AzToolsFramework::AssetBrowser::AssetBrowserFilterModel* assetModel)
: GraphCanvas::SceneContextMenu(ScriptCanvasEditor::AssetEditorId)
{
const bool inContextMenu = true;
Widget::ScriptCanvasNodePaletteConfig paletteConfig(paletteModel, assetModel, inContextMenu);
m_addSelectedEntitiesAction = aznew AddSelectedEntitiesAction(this);
AddActionGroup(m_addSelectedEntitiesAction->GetActionGroupId());
AddMenuAction(m_addSelectedEntitiesAction);
AddNodePaletteMenuAction(paletteConfig);
}
void SceneContextMenu::ResetSourceSlotFilter()
{
m_nodePalette->ResetSourceSlotFilter();
}
void SceneContextMenu::FilterForSourceSlot(const AZ::EntityId& scriptCanvasGraphId, const AZ::EntityId& sourceSlotId)
{
m_nodePalette->FilterForSourceSlot(scriptCanvasGraphId, sourceSlotId);
}
void SceneContextMenu::OnRefreshActions(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetMemberId)
{
GraphCanvas::SceneContextMenu::OnRefreshActions(graphId, targetMemberId);
// Don't want to overly manipulate the state. So we only modify this when we know we want to turn it on.
if (GraphVariablesTableView::HasCopyVariableData())
{
m_editorActionsGroup.SetPasteEnabled(true);
}
}
void SceneContextMenu::SetupDisplayForProposal()
{
// Disabling all of the actions here for the proposal.
// Allows a certain 'visual consistency' in using the same menu while
// not providing any unusable options.
m_editorActionsGroup.SetCutEnabled(false);
m_editorActionsGroup.SetCopyEnabled(false);
m_editorActionsGroup.SetPasteEnabled(false);
m_editorActionsGroup.SetDeleteEnabled(false);
m_editorActionsGroup.SetDuplicateEnabled(false);
m_graphCanvasConstructGroups.SetAddBookmarkEnabled(false);
m_graphCanvasConstructGroups.SetCommentsEnabled(false);
m_nodeGroupPresets.SetEnabled(false);
m_alignmentActionsGroups.SetEnabled(false);
m_addSelectedEntitiesAction->setEnabled(false);
}
//////////////////////////
// ConnectionContextMenu
//////////////////////////
ConnectionContextMenu::ConnectionContextMenu(const NodePaletteModel& nodePaletteModel, AzToolsFramework::AssetBrowser::AssetBrowserFilterModel* assetModel)
: GraphCanvas::ConnectionContextMenu(ScriptCanvasEditor::AssetEditorId)
{
const bool inContextMenu = true;
Widget::ScriptCanvasNodePaletteConfig paletteConfig(nodePaletteModel, assetModel, inContextMenu);
AddNodePaletteMenuAction(paletteConfig);
}
void ConnectionContextMenu::OnRefreshActions(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetMemberId)
{
GraphCanvas::ConnectionContextMenu::OnRefreshActions(graphId, targetMemberId);
m_connectionId = targetMemberId;
// TODO: Filter nodes.
}
//////////////////////////
// RenameFunctionDefinitionNodeAction
//////////////////////////
RenameFunctionDefinitionNodeAction::RenameFunctionDefinitionNodeAction(NodeDescriptorComponent* descriptor, QObject* parent)
: NodeContextMenuAction("Rename Function", parent)
, m_descriptor(descriptor)
{}
void RenameFunctionDefinitionNodeAction::RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& /*targetId*/)
{
AZStd::vector<AZ::EntityId> selectedNodes;
GraphCanvas::SceneRequestBus::EventResult(selectedNodes, graphId, &GraphCanvas::SceneRequests::GetSelectedNodes);
setEnabled(selectedNodes.size() == 1);
}
GraphCanvas::ContextMenuAction::SceneReaction RenameFunctionDefinitionNodeAction::TriggerAction(const GraphCanvas::GraphId&, const AZ::Vector2&)
{
if (FunctionDefinitionNodeDescriptorComponent::RenameDialog(azrtti_cast<FunctionDefinitionNodeDescriptorComponent*>(m_descriptor)))
{
return GraphCanvas::ContextMenuAction::SceneReaction::PostUndo;
}
return GraphCanvas::ContextMenuAction::SceneReaction::Nothing;
}
#include "Editor/View/Windows/moc_ScriptCanvasContextMenus.cpp"
}