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o3de/Gems/ScriptCanvas/Code/Editor/View/Widgets/MainWindowStatusWidget.h

56 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QWidget>
#include <AzCore/Memory/SystemAllocator.h>
#include <GraphCanvas/Editor/AssetEditorBus.h>
#include <Editor/View/Widgets/ValidationPanel/GraphValidationDockWidgetBus.h>
#endif
namespace Ui
{
class MainWindowStatusWidget;
}
namespace ScriptCanvasEditor
{
class MainWindowStatusWidget
: public QWidget
, public GraphValidatorDockWidgetNotificationBus::Handler
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(MainWindowStatusWidget, AZ::SystemAllocator, 0);
MainWindowStatusWidget(QWidget* parent = nullptr);
~MainWindowStatusWidget() = default;
// GraphValidatorDockWidgetNotificationBus
void OnResultsChanged(int errorCount, int warningCount) override;
////
public slots:
signals:
void OnErrorButtonPressed();
void OnWarningButtonPressed();
private:
AZStd::unique_ptr<Ui::MainWindowStatusWidget> m_ui;
};
}