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o3de/Gems/LyShine/Code/Editor/Animation/UiAnimViewFindDlg.h

68 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
// UiAnimViewFindDlg.h : header file
//
#if !defined(Q_MOC_RUN)
#include <QDialog>
#include <QScopedPointer>
#endif
class CUiAnimViewDialog;
namespace Ui {
class UiAnimViewFindDlg;
}
/////////////////////////////////////////////////////////////////////////////
// CUiAnimViewFindDlg dialog
class CUiAnimViewFindDlg
: public QDialog
{
Q_OBJECT
// Construction
public:
CUiAnimViewFindDlg(const char* title = NULL, QWidget* pParent = NULL); // standard constructor
~CUiAnimViewFindDlg();
//Functions
void FillData();
void FillList();
void Init(CUiAnimViewDialog* tvDlg);
void ProcessSel();
protected slots:
void OnOK();
void OnCancel();
void OnFilterChange(const QString& text);
void OnItemDoubleClicked();
protected:
struct ObjName
{
QString m_objName;
QString m_directorName;
QString m_seqName;
};
std::vector<ObjName> m_objs;
CUiAnimViewDialog* m_tvDlg;
int m_numSeqs;
QScopedPointer<Ui::UiAnimViewFindDlg> ui;
};