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o3de/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectBus.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
namespace EMotionFX
{
/**
* EMotion FX Anim Graph Editor Request Bus
* Used for making requests to anim graph editor.
*/
class SimulatedObjectRequests
: public AZ::EBusTraits
{
public:
/**
* Called whenever something inside an object changes that influences the simulated object widget.
* @param[in] object The object that changed and requests the UI sync.
*/
virtual void UpdateWidget() {}
};
using SimulatedObjectRequestBus = AZ::EBus<SimulatedObjectRequests>;
} // namespace EMotionFX