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76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <QWidget>
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#include <QPushButton>
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#include <QGridLayout>
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#include <QLabel>
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#endif
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namespace EMotionFX
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{
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class SimulatedObjectPicker
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: public QWidget
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{
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Q_OBJECT // AUTOMOC
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public:
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AZ_CLASS_ALLOCATOR_DECL
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SimulatedObjectPicker(QWidget* parent);
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~SimulatedObjectPicker() = default;
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// Called when the UI wants to update the simulated objects
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void UpdateSimulatedObjects(const AZStd::vector<AZStd::string>& simulatedObjectNames);
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void SetSimulatedObjects(const AZStd::vector<AZStd::string>& simulatedObjectNames);
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const AZStd::vector<AZStd::string>& GetSimulatedObjects() const;
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signals:
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void SelectionChanged(const AZStd::vector<AZStd::string>& newSimualtedObjectNames);
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private slots:
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void OnPickClicked();
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void OnResetClicked();
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private:
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void UpdateInterface();
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AZStd::vector<AZStd::string> m_simulatedObjectNames;
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QPushButton* m_pickButton = nullptr;
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QPushButton* m_resetButton = nullptr;
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};
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class SimulatedObjectSelectionHandler
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: public QObject
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, public AzToolsFramework::PropertyHandler<AZStd::vector<AZStd::string>, SimulatedObjectPicker>
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{
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Q_OBJECT // AUTOMOC
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AZ::u32 GetHandlerName() const override;
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QWidget* CreateGUI(QWidget* parent) override;
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void ConsumeAttribute(SimulatedObjectPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, SimulatedObjectPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, SimulatedObjectPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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};
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} // namespace EMotionFX
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