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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/SimulatedObjectSelectionHan...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <QWidget>
#include <QPushButton>
#include <QGridLayout>
#include <QLabel>
#endif
namespace EMotionFX
{
class SimulatedObjectPicker
: public QWidget
{
Q_OBJECT // AUTOMOC
public:
AZ_CLASS_ALLOCATOR_DECL
SimulatedObjectPicker(QWidget* parent);
~SimulatedObjectPicker() = default;
// Called when the UI wants to update the simulated objects
void UpdateSimulatedObjects(const AZStd::vector<AZStd::string>& simulatedObjectNames);
void SetSimulatedObjects(const AZStd::vector<AZStd::string>& simulatedObjectNames);
const AZStd::vector<AZStd::string>& GetSimulatedObjects() const;
signals:
void SelectionChanged(const AZStd::vector<AZStd::string>& newSimualtedObjectNames);
private slots:
void OnPickClicked();
void OnResetClicked();
private:
void UpdateInterface();
AZStd::vector<AZStd::string> m_simulatedObjectNames;
QPushButton* m_pickButton = nullptr;
QPushButton* m_resetButton = nullptr;
};
class SimulatedObjectSelectionHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZStd::vector<AZStd::string>, SimulatedObjectPicker>
{
Q_OBJECT // AUTOMOC
public:
AZ_CLASS_ALLOCATOR_DECL
AZ::u32 GetHandlerName() const override;
QWidget* CreateGUI(QWidget* parent) override;
void ConsumeAttribute(SimulatedObjectPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, SimulatedObjectPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, SimulatedObjectPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
};
} // namespace EMotionFX